inAreaArray: Difference between revisions
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|descr= Returns given list of [[Object]]s and/or [[Position]]s that are in the given area, area defined by a trigger, marker, location or array. | |descr= Returns given list of [[Object]]s and/or [[Position]]s that are in the given area, area defined by a trigger, marker, location or array. | ||
{{Feature|important| By default all positions given as [[Array]] or as objects are treated as [[PositionAGL]]. Since {{GVI|arma3|2.20|size= 0.75}} there is an option to force them to [[PositionWorld]] format.}} | |||
|s1= positions [[inAreaArray]] area | |s1= positions [[inAreaArray]] area | ||
Line 25: | Line 27: | ||
|r1= [[Array]]: [[Object]]s and/or [[Position]]s inside the trigger area | |r1= [[Array]]: [[Object]]s and/or [[Position]]s inside the trigger area | ||
|s2= positions [[inAreaArray]] | |s2= positions [[inAreaArray]] [centre, a, b, angle, isRectangle, c, usePosWorld] | ||
|p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check. [[Position]]s must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D | |p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check. [[Position]]s must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D (see note in description) | ||
|p22= | |p22= centre: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#PositionAGL|PositionAGL]], {{GVI|arma3|2.14|size= 0.75}} [[Object]] or [[Group]] | ||
|p23= a: [[Number]] - x axis (x / 2) | |p23= a: [[Number]] - x axis (x / 2) | ||
Line 40: | Line 42: | ||
|p27= c: [[Number]] - (Optional, default -1: unlimited) z axis (z / 2) | |p27= c: [[Number]] - (Optional, default -1: unlimited) z axis (z / 2) | ||
|p28= usePosWorld: [[Boolean]] - (Optional, default [[false]]) set to [[true]] to treat all positions as [[PositionWorld]] | |||
|p28since= Arma3 2.20 | |||
|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the area | |r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the area | ||
|s3= positions [[inAreaArray]] [pos1, pos2, pos3,...] | |||
|s3since= Arma3 2.20 | |||
|p41= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check. | |||
|p42 = posN: [[Position]] - polygon vertices in 2d or 3d format (see [[inPolygon]]) | |||
|r3= [[Array]]: [[Object]]s and/or [[Position]]s inside the area | |||
|x1= <sqf>vehicles inAreaArray myTrigger;</sqf> | |x1= <sqf>vehicles inAreaArray myTrigger;</sqf> |
Latest revision as of 22:37, 1 November 2024
Description
- Description:
- Returns given list of Objects and/or Positions that are in the given area, area defined by a trigger, marker, location or array.
- Groups:
- TriggersMarkersLocationsPositions
Syntax 1
- Syntax:
- positions inAreaArray area
- Parameters:
- positions: Array of Objects and/or Positions
- area: Object, Location or String - the defined area:
- Return Value:
- Array: Objects and/or Positions inside the trigger area
Syntax 2
- Syntax:
- positions inAreaArray [centre, a, b, angle, isRectangle, c, usePosWorld]
- Parameters:
- positions: Array - Objects and/or Positions to check. Positions must be PositionAGL if area is checked in 3D (see note in description)
- centre: Array format Position2D or PositionAGL, 2.14 Object or Group
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle: Number - (Optional, default 0) rotation angle
- isRectangle: Boolean - (Optional, default false) true if rectangle, false if ellipse
- c: Number - (Optional, default -1: unlimited) z axis (z / 2)
- since 2.20
- usePosWorld: Boolean - (Optional, default false) set to true to treat all positions as PositionWorld
- Return Value:
- Array: Objects and/or Positions inside the area
Syntax 3
- Syntax:
- positions inAreaArray [pos1, pos2, pos3,...]
- Parameters:
- positions: Array - Objects and/or Positions to check.
- posN: Position - polygon vertices in 2d or 3d format (see inPolygon)
- Return Value:
- Array: Objects and/or Positions inside the area
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- inAreaArrayIndexes inArea triggerArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 11, 2017 - 21:33 (UTC)
- The array you send the command can be filtered. For example: Will return only the statics inside the given marker.