BIS fnc sceneGetObjects: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) *  +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " ''via'' " to " via ")  | 
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|game1= arma2  | |game1= arma2  | ||
|version1= 1.00  | |version1= 1.00  | ||
|game2= arma2oa  | |||
|version2= 1.50  | |||
|game3= tkoh  | |||
|version3= 1.00  | |||
|game4= arma3  | |||
|version4= 0.50  | |||
|gr1= Broken Functions  | |gr1= Broken Functions  | ||
| Line 8: | Line 17: | ||
|gr2= Scenes  | |gr2= Scenes  | ||
|descr= {{Feature|  | |descr= {{Feature|warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{hl|[centrum]}} instead of {{hl|[_centrum]}}).}}  | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard   | This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via [[copyToClipboard]].<br>  | ||
Result is to format:  | Result is to format:  | ||
<  | <sqf>[  | ||
	// 11 elements for one object  | |||
	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | 	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | ||
	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | 	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | ||
	// ...  | |||
]</  | ]</sqf>  | ||
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}  | {{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}  | ||
| Line 27: | Line 36: | ||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])  | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])  | ||
|r1= [[Script   | |r1= [[Script Handle]]  | ||
|x1= <  | |x1= <sqf>[player, 20, "Car"] call BIS_fnc_sceneGetObjects;</sqf>  | ||
|seealso= [[BIS_fnc_sceneSetObjects]]  | |seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]  | ||
}}  | }}  | ||
Latest revision as of 11:44, 21 February 2025
Description
- Description:
 - 
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, // ... ] - Execution:
 - call
 - Groups:
 - Broken FunctionsScenes
 
Syntax
- Syntax:
 - [centre, radius, type] call BIS_fnc_sceneGetObjects
 - Parameters:
 - centre: Object or String - object or marker name - NOT a Position
 - radius: Number - (Optional, default 20)
 - type: String - (Optional, default "All") - objects type (see nearestObjects)
 - Return Value:
 - Script Handle
 
Examples
- Example 1:
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note