BIS fnc sceneGetObjects: Difference between revisions
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{{RV|type=function  | |||
|game1= arma2  | |||
|version1= 1.00  | |||
|   | |game2= arma2oa  | ||
|version2= 1.50  | |||
|1.00  | |game3= tkoh  | ||
|version3= 1.00  | |||
|   | |game4= arma3  | ||
|version4= 0.50  | |||
|   | |gr1= Broken Functions  | ||
|  | |gr2= Scenes  | ||
| |  | |descr= {{Feature|warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{hl|[centrum]}} instead of {{hl|[_centrum]}}).}}  | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via [[copyToClipboard]].<br>  | |||
Result is to format:  | |||
<sqf>[  | |||
	// 11 elements for one object  | |||
	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | |||
	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | |||
	// ...  | |||
]</sqf>  | |||
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}  | |||
|  | |s1= [centre, radius, type] call [[BIS_fnc_sceneGetObjects]]  | ||
|   | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]  | ||
|p2= radius: [[Number]] - (Optional, default 20)  | |||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])  | |||
|r1= [[Script Handle]]  | |||
<  | |x1= <sqf>[player, 20, "Car"] call BIS_fnc_sceneGetObjects;</sqf>  | ||
</  | |||
|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]  | |||
}}  | |||
[[  | |||
[[  | |||
[[  | |||
Latest revision as of 11:44, 21 February 2025
Description
- Description:
 - 
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, // ... ] - Execution:
 - call
 - Groups:
 - Broken FunctionsScenes
 
Syntax
- Syntax:
 - [centre, radius, type] call BIS_fnc_sceneGetObjects
 - Parameters:
 - centre: Object or String - object or marker name - NOT a Position
 - radius: Number - (Optional, default 20)
 - type: String - (Optional, default "All") - objects type (see nearestObjects)
 - Return Value:
 - Script Handle
 
Examples
- Example 1:
 
Additional Information
Notes
- 
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Only post proven facts here! Add Note