vectorMagnitudeSqr: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma3 |Game name=
|game1= arma3
|version1= 1.22


|1.22|Game version=
|gr2= Math - Vectors


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|descr=Squared magnitude of a 3D vector.<br>
{{Feature|GVI|arma3|2.14|Since {{GVI|arma3|2.14|size= 0.75}} any count of numbers is valid.<br>
Before {{GVI|arma3|2.14|size= 0.75}}, the argument had to be vector 3D, or {{GVI|arma3|2.00|size= 0.75}} 2D (With z coordinate defaulted to 0)}}


|Squared magnitude of a 3D vector. |DESCRIPTION=
|s1= [[vectorMagnitudeSqr]] vector
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| '''vectorMagnitudeSqr''' vector |SYNTAX=
|p1= vector: [[Array]] of [[Number]]s


|p1= vector: [[Array]] |PARAMETER1=
|r1= [[Number]]


| [[Number]] |RETURNVALUE=
|x1= <sqf>_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25</sqf>
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|x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; //25</code> |EXAMPLE1=
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| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO=


|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 28 Jun, 2014
<dt></dt>
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
<dd class="notedate">Posted on 28 Jun, 2014</dd>
(ArmA3 1.22)Algorithm:
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<code>
<dd class="note">
Vector = [x,y,z];  
{{GVI|arma3|1.22}} Algorithm:
Result = (x ^ 2) + (y ^ 2) + (z ^ 2)
<sqf>
</code>
Vector = [x,y,z];
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
</sqf>
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:34, 18 March 2025

Hover & click on the images for description

Description

Description:
Squared magnitude of a 3D vector.
Since Arma 3 logo black.png 2.14 any count of numbers is valid.
Before Arma 3 logo black.png 2.14, the argument had to be vector 3D, or Arma 3 logo black.png 2.00 2D (With z coordinate defaulted to 0)
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array of Numbers
Return Value:
Number

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png 1.22 Algorithm:
Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.