vectorMagnitudeSqr: Difference between revisions

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|gr2= Math - Vectors
|gr2= Math - Vectors


|descr=Squared magnitude of a 3D vector.
|descr=Squared magnitude of a 3D vector.<br>
{{Feature|GVI|arma3|2.14|Since {{GVI|arma3|2.14|size= 0.75}} any count of numbers is valid.<br>
Before {{GVI|arma3|2.14|size= 0.75}}, the argument had to be vector 3D, or {{GVI|arma3|2.00|size= 0.75}} 2D (With z coordinate defaulted to 0)}}


|s1= [[vectorMagnitudeSqr]] vector
|s1= [[vectorMagnitudeSqr]] vector


|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector: [[Array]] of [[Number]]s


|r1= [[Number]]
|r1= [[Number]]
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<dd class="note">
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector = [x,y,z];
<sqf>
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</code>
Vector = [x,y,z];
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
</sqf>
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
</dl>
</dl>

Latest revision as of 17:34, 18 March 2025

Hover & click on the images for description

Description

Description:
Squared magnitude of a 3D vector.
Since Arma 3 logo black.png2.14 any count of numbers is valid.
Before Arma 3 logo black.png2.14, the argument had to be vector 3D, or Arma 3 logo black.png2.00 2D (With z coordinate defaulted to 0)
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array of Numbers
Return Value:
Number

Examples

Example 1:
Copy
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Copy
Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.