Config.cpp/bin File Format: Difference between revisions

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==Intro==
{{Feature|UnsupportedDoc}}
Two mutually exclusive file formats exist for '''addons'''. Either:


*config.cpp (pre binarised, RaPifiable text) '''or'''
*config.bin (binarised raP)


''Both'' can co-exist in a pbo without harm. (the bin is ignored)
Two mutually exclusive file formats exist for '''addons''':


Note that an 'addon' is a 'pbo'. ''But'', a pbo is not necessarily an addon. Mission pbo's do '''not''' contain configs. Mission ''Addons'' do.
* '''config.cpp''' (pre binarised, RaPifiable text) '''or'''
==Rules of Engagement==
* '''config.bin''' (binarised raP)
<!--
{{Feature|informative|An addon is a PBO, but a PBO is not necessarily an addon. Mission PBOs do '''not''' contain addon configs while mission addons do.}}
-->
{{Feature|informative|For a CPP file syntax, see {{Link|CPP File Format#Syntax}}.}}


*'''By convention only'''
**A 'bin' extension '''indicates''' ''binarised'' content.
**A 'cpp' extension '''indicates''' ''pre-binarised'' text.


*A cpp can, as equally, contain binarised content. No harm is done, and, indeed, this is familiar territory to rvmat files where there is no distinction. An rvmat (eg) contains either format.
== Rules of Engagement ==


*Unconditionally, no matter what, irrespective of datestamps, irrespective of ''actual'' content, if both exist in the same folder of a pbo, the .bin is ignored.
* '''By convention only:'''
** A 'bin' extension '''indicates''' ''binarised'' content.
** A 'cpp' extension '''indicates''' ''pre-binarised'' text.
* A cpp can, as equally, contain binarised content. No harm is done, and, indeed, this is familiar territory to {{Link|Rvmat File Format|rvmat files}} where there is no distinction. An rvmat (e.g) contains either format.
* If both file formats exist in a PBO directory (e.g {{hl|config.bin}} and {{hl|config.cpp}}, the {{hl|.bin}} is ignored.


==Usage==


*''Most'' pbos contain binarised configs. (config.bin). This because it saves engine load times, '''and''', garantees the config.cpp it came from was syntactically correct (no missing semicolons, duplicate or missing classes, etc). There is almost no circumstance where a config.cpp should be released in a finished product. There are exceptions from '''very''' sophisticated, veteran, addon makers. Their ofpec_tag names say it all, not, their cpp's.
== Usage ==


*''Most'' pbos contain binarised configs (config.bin). This is because it saves engine loading time '''and''' guarantees the {{hl|config.cpp}} it came from was syntactically correct (no missing semicolons, duplicate or missing classes, etc). There is almost no circumstance where a {{hl|config.cpp}} should be released in a finished product. There are exceptions from '''very''' sophisticated, veteran, addon makers.
*''Some'' pbos contain cpp because:
*''Some'' pbos contain cpp because:
** It is a work-in-progress.
** It is a work-in-progress.
** they rely on #includes '''and/or'''
** they rely on #includes '''and/or'''
** they use __EVAL/__EXEC statements, '''or'''
** they use __EVAL/__EXEC statements, '''or'''
** the author doesn't know how to binarise '''or'''
** the author does not know how to binarise '''or'''
** binarisation fails.  
** binarisation fails.


Failed binarise.exe is frustration. But, it's generally telling the truth, and it ''generally'' results in the rpt log being full of errors and warnings when the engine compiles the equivalent cpp. Some rare exceptions are in """"Use 'of' ""some strange{syntax}"""; and some #ifndef statements where binarise.exe cannot cope. 3rd party tools such as Mikero's [http://dev-heaven.net/projects/mikero-pbodll/files|Rapify.exe] and Kegety's [http://dev-heaven.net/projects/mikero-pbodll/files|Rapify.exe|Rap.exe] can help.


There is no binarised equivalent for exec/eval or include.
There is no binarised equivalent for exec/eval or include.


===Exec/Eval===
=== Exec/Eval ===
Although unusual, EVAL and EXEC are the only method of compiling dynamic variables '''during''' run time. They are '''exclusively''' useful in description.ext and it's derivative script dialogs. Although it can be, that specific file, is never pre-binarised. It is compiled on each mission load.


Some, very few, dialog addons also use this method in their config.cpp's, BUT, in this circumstance, they offer no additional benefit to using #defines. This because an addon is loaded and compiled, once. Bis have attempted to develop ''dynamic addons'' and stopped. Should they resurrect it '''....'''
{{Feature|informative|See {{Link|PreProcessor Commands#Config Parser}}.}}


Note that there is deeper level of sophistication here that an _EVAL used in a #include in a config.cpp, could *separately* be used in sqf/sqs script. But, there simply isn't a reason for the config.cpp to be unbinarised at this moment (see above dynamic addons).
Although unusual, __EVAL and __EXEC are the only method of compiling dynamic variables during run time.
They are '''exclusively''' useful in [[Description.ext]] and its derivative script dialogs.
Although it can be, that specific file is never pre-binarised and is compiled on each mission load.


===Includes===
Some very few dialog addons also use this method in their config.cpp's, BUT, in this circumstance, they offer no additional benefit to using #defines.
Includes, while unusual, are a method of pre-configuring '''a series of pbo's''' for run time. There are many themes, but the main thrust is a common, text-based pbo, containing #defines. This is accessed from a series of dependent pbo's. In this manner, you can alter and update a common pbo and all the children don't require updating. ace_x and cba are popular architects of this scheme.  
This is because an addon is loaded and compiled only once.


For these architectures to work, they require config.cpp's since there is no equivalent in raP binary for #include or __EVAL
=== Includes ===


==Many configs, same pbo==
Includes, while unusual, are a method of pre-configuring a series of PBOs for run time.
There are many themes, but the main thrust is a common, text-based PBO, containing #defines. This is accessed from a series of dependent pbo's.
In this manner, you can alter and update a common pbo and all the children don't require updating. ace_x and cba are popular architects of this scheme.


Any mission makers familiar with campaign architecture implicitly 'understand' that this is simply packaging multiple addons inside a single one.
For these architectures to work, they require config.cpp's since there is no equivalent in raP binary for #include or __EVAL.


Any folder within the pbo containing a config.cpp/bin (and cfgpatches class) is automatically an addon in it's own right.


[[Category:BIS_File_Formats]]
== Many configs, same PBO ==
 
Any mission makers familiar with campaign architecture implicitly understand that this is simply packaging multiple addons inside a single one.
 
Any folder within the pbo containing a config.cpp/bin (and cfgpatches class) is automatically an addon in it is own right.
 
 
[[Category:Real Virtuality File Formats]]

Latest revision as of 13:27, 8 May 2025

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Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.
Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.


Two mutually exclusive file formats exist for addons:

  • config.cpp (pre binarised, RaPifiable text) or
  • config.bin (binarised raP)
For a CPP file syntax, see CPP File Format - Syntax.


Rules of Engagement

  • By convention only:
    • A 'bin' extension indicates binarised content.
    • A 'cpp' extension indicates pre-binarised text.
  • A cpp can, as equally, contain binarised content. No harm is done, and, indeed, this is familiar territory to rvmat files where there is no distinction. An rvmat (e.g) contains either format.
  • If both file formats exist in a PBO directory (e.g config.bin and config.cpp, the .bin is ignored.


Usage

  • Most pbos contain binarised configs (config.bin). This is because it saves engine loading time and guarantees the config.cpp it came from was syntactically correct (no missing semicolons, duplicate or missing classes, etc). There is almost no circumstance where a config.cpp should be released in a finished product. There are exceptions from very sophisticated, veteran, addon makers.
  • Some pbos contain cpp because:
    • It is a work-in-progress.
    • they rely on #includes and/or
    • they use __EVAL/__EXEC statements, or
    • the author does not know how to binarise or
    • binarisation fails.


There is no binarised equivalent for exec/eval or include.

Exec/Eval

Although unusual, __EVAL and __EXEC are the only method of compiling dynamic variables during run time. They are exclusively useful in Description.ext and its derivative script dialogs. Although it can be, that specific file is never pre-binarised and is compiled on each mission load.

Some very few dialog addons also use this method in their config.cpp's, BUT, in this circumstance, they offer no additional benefit to using #defines. This is because an addon is loaded and compiled only once.

Includes

Includes, while unusual, are a method of pre-configuring a series of PBOs for run time. There are many themes, but the main thrust is a common, text-based PBO, containing #defines. This is accessed from a series of dependent pbo's. In this manner, you can alter and update a common pbo and all the children don't require updating. ace_x and cba are popular architects of this scheme.

For these architectures to work, they require config.cpp's since there is no equivalent in raP binary for #include or __EVAL.


Many configs, same PBO

Any mission makers familiar with campaign architecture implicitly understand that this is simply packaging multiple addons inside a single one.

Any folder within the pbo containing a config.cpp/bin (and cfgpatches class) is automatically an addon in it is own right.