BIS fnc setIdentity: Difference between revisions

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m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|")
(Add 1.92 info)
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{{Feature|informative|When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}
{{Feature|informative|When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}


|s1= [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]]
|s1= [object, face, speaker, pitch, callsign, name, glasses] call [[BIS_fnc_setIdentity]]


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 23: Line 23:


|p5= callsign: [[String]] - (Optional, default "") callsign
|p5= callsign: [[String]] - (Optional, default "") callsign
|p6= name: [[String]] - (Optional, default "") unit name
|p6since= arma3 1.92
|p7= glasses: [[String]] - (Optional, default [[nil]]) glasses (see {{Link|Arma 3: CfgGlasses|CfgGlasses}}) - use "" to remove glasses
|p7since= arma3 1.92


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;</sqf>
|x1= <sqf>[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;</sqf>
|x2= <sqf>[bob, nil, nil, 1.6, nil, "Miki Maus", "G_Shades_Black"] call BIS_fnc_setIdentity;</sqf>


|seealso=  [[BIS_fnc_setUnitInsignia]] [[setFace]] [[setIdentity]] [[setSpeaker]] [[face]]
|seealso=  [[BIS_fnc_setUnitInsignia]] [[setFace]] [[setIdentity]] [[setSpeaker]] [[face]]
}}
}}

Revision as of 14:07, 23 June 2025

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
When executed on server, the identity will be JIP compatible.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign, name, glasses] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") face from CfgFaces
speaker: String - (Optional, default "") speaker from CfgVoice
pitch: String - (Optional, default -1) speaker pitch (1 is unchanged pitch)
callsign: String - (Optional, default "") callsign
since Arma 3 logo black.png 1.92
name: String - (Optional, default "") unit name
since Arma 3 logo black.png 1.92
glasses: String - (Optional, default nil) glasses (see CfgGlasses) - use "" to remove glasses
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;
Example 2:
[bob, nil, nil, 1.6, nil, "Miki Maus", "G_Shades_Black"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face

Notes

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