BIS fnc ejectionSeatRelease: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.70
|1.00


|gr1= Aircraft Functionality
|gr1= Aircraft Functionality


| <pre>/*
|descr= <pre>
/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 16: Line 16:
- Generic parachute used, currently only one model in game so no need to parametarize.
- Generic parachute used, currently only one model in game so no need to parametarize.


Exucution:
Execution:
- Call the function via user action defined on the ejector seat vehicle.
- Call the function via user action defined on the ejector seat vehicle.


Example:
Example:
class UserActions
class UserActions
    {
{


class Ejection_Seat_Eject
class Ejection_Seat_Eject
Line 38: Line 38:
};
};


Requirments:
Requirements:
- Compatible ejector seat must have a user action set up to triger this fnc.
- Compatible ejector seat must have a user action set up to triger this fnc.


Line 44: Line 44:
_this select 0: mode (Scalar)
_this select 0: mode (Scalar)
0: ejector seat/object
0: ejector seat/object


Returns: nothing
Returns: nothing
Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour.
Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour.
*/
*/
</pre>
{{Wiki|placeholder}}
|s1= vehicle call [[BIS_fnc_ejectionSeatRelease]]
|p1= vehicle: [[Object]] - object with a unit in it. Despite the name this does not have to be an ejection seat - the function is essentially a simple wrapper for [[moveOut]]. The first unit in the [[crew]] array will be used.


{{placeholder}}
|r1= [[Nothing]]


| <!-- [] call [[BIS_fnc_ejectionSeatRelease]]; -->
|x1= <sqf>_ejectionSeat call BIS_fnc_ejectionSeatRelease;</sqf>
|p1=


|x1= <code></code>
|seealso= [[BIS_fnc_planeEjection]] [[BIS_fnc_planeAiEject]] [[BIS_fnc_planeEjectionFX]]
}}
}}

Latest revision as of 18:42, 13 September 2025

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- Additional option for player to separate from ejetor seat via user action. default ejection function will ato deploy parachute at 350 m altitude. This is a manual override.
	- Generic parachute used, currently only one model in game so no need to parametarize.

	Execution:
	- Call the function via user action defined on the ejector seat vehicle.

		Example:
		class UserActions
		{

			class Ejection_Seat_Eject
			{
				priority = 0.05;
				shortcut = "Eject";
				displayName = "$STR_A3_action_deploy_parachute";
				condition = "player in this";
				statement = "[this] spawn BIS_fnc_ejectionSeatRelease";
				position = "pilotcontrol";
				radius = 10;
				onlyforplayer = 1;
				showWindow = 0;
				hideOnUse = 1;
			};
		};

	Requirements:
	- Compatible ejector seat must have a user action set up to triger this fnc.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ejector seat/object

	Returns: nothing
	Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour.
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
vehicle call BIS_fnc_ejectionSeatRelease
Parameters:
vehicle: Object - object with a unit in it. Despite the name this does not have to be an ejection seat - the function is essentially a simple wrapper for moveOut. The first unit in the crew array will be used.
Return Value:
Nothing

Examples

Example 1:
_ejectionSeat call BIS_fnc_ejectionSeatRelease;

Additional Information

See also:
BIS_fnc_planeEjection BIS_fnc_planeAiEject BIS_fnc_planeEjectionFX

Notes

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