BIS fnc initLeaflet: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.76 | |||
| | |gr1= Interaction | ||
| | |descr= Initialise interactive leaflet. | ||
| | |s1= [mode, parameters] call [[BIS_fnc_initLeaflet]] | ||
| | |p1= mode: [[String]] - "init" for scripted initialisation, other mode ("fired") is used when leaflets are fired as a weapon | ||
|p2= parameters: [[Array]] in format: | |||
* [leaflet, texture, text]: | |||
|p2= parameters: [[Array]] | |||
* [leaflet, texture, text] | |||
** leaflet: [[Object]] - the leaflet object itself | ** leaflet: [[Object]] - the leaflet object itself | ||
** texture: [[String]] - texture path | ** texture: [[String]] - texture path | ||
** text: [[String]] - localized text, shown when previewing the leaflet in full screen | ** text: [[String]] - localized text, shown when previewing the leaflet in full screen | ||
* [leaflet, cfgLeafletsClass] | * [leaflet, cfgLeafletsClass]: | ||
** leaflet: [[Object]] - the leaflet object itself | ** leaflet: [[Object]] - the leaflet object itself | ||
** cfgLeafletsClass: [[String]] - class name | ** cfgLeafletsClass: [[String]] - class name | ||
* [position, cfgLeafletsClass]: | |||
** position: [[Array]] format [[Position]] - desired placement position (see [[createVehicle]]) | |||
** cfgLeafletsClass: [[String]] - class name | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>["init", [myLeaflet, "#(argb,8,8,3)color(1,1,0,1)", "Yellow pages"]] call BIS_fnc_initLeaflet;</sqf> | ||
|x2= < | |x2= <sqf>["init", [myLeaflet, "Custom_02"]] call BIS_fnc_initLeaflet;</sqf> | ||
|x3= < | |x3= <sqf>["init", [myLeaflet, "West"]] call BIS_fnc_initLeaflet;</sqf> | ||
| [[Arma 3 Leaflets]] | |x4= <sqf>["init", [getPosATL player, "Custom_02"]] call BIS_fnc_initLeaflet;</sqf> | ||
|seealso= [[Arma 3: Leaflets]] [[BIS_fnc_initInspectable]] | |||
}} | }} | ||
Latest revision as of 14:43, 29 September 2025
Description
- Description:
- Initialise interactive leaflet.
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [mode, parameters] call BIS_fnc_initLeaflet
- Parameters:
- mode: String - "init" for scripted initialisation, other mode ("fired") is used when leaflets are fired as a weapon
- parameters: Array in format:
- [leaflet, texture, text]:
- [leaflet, cfgLeafletsClass]:
- [position, cfgLeafletsClass]:
- position: Array format Position - desired placement position (see createVehicle)
- cfgLeafletsClass: String - class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- Arma 3: Leaflets BIS_fnc_initInspectable
Notes
-
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