BIS fnc initLeaflet: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.76


|1.76
|gr1= Interaction


|gr1 = Interaction
|descr= Initialise interactive leaflet.


| Initialize interactive leaflet.
|s1= [mode, parameters] call [[BIS_fnc_initLeaflet]]


| [mode, parameters] call [[BIS_fnc_initLeaflet]]
|p1= mode: [[String]] - "init" for scripted initialisation, other mode ("fired") is used when leaflets are fired as a weapon


|p1= mode: [[String]] - "init" for scripted initialization, other modes are used when leaflets are fired as a weapon
|p2= parameters: [[Array]] in format:
 
* [leaflet, texture, text]:
|p2= parameters: [[Array]] to format:
* [leaflet, texture, text]
** leaflet: [[Object]] - the leaflet object itself
** leaflet: [[Object]] - the leaflet object itself
** texture: [[String]] - texture path
** texture: [[String]] - texture path
** text: [[String]] - localized text, shown when previewing the leaflet in full screen
** text: [[String]] - localized text, shown when previewing the leaflet in full screen
* [leaflet, cfgLeafletsClass]
* [leaflet, cfgLeafletsClass]:
** leaflet: [[Object]] - the leaflet object itself
** leaflet: [[Object]] - the leaflet object itself
** cfgLeafletsClass: [[String]] - class name as string
** cfgLeafletsClass: [[String]] - class name
* [position, cfgLeafletsClass]:
** position: [[Array]] format [[Position]] - desired placement position (see [[createVehicle]])
** cfgLeafletsClass: [[String]] - class name


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["init", [myLeaflet, "#(argb,8,8,3)color(1,1,0,1)", "Yellow pages"]] [[call]] [[BIS__fnc_initLeaflet]];</code>
|x1= <sqf>["init", [myLeaflet, "#(argb,8,8,3)color(1,1,0,1)", "Yellow pages"]] call BIS_fnc_initLeaflet;</sqf>


|x2= <code>["init", [myLeaflet,"Custom_02"]] [[call]] [[BIS_fnc_initLeaflet]];</code>
|x2= <sqf>["init", [myLeaflet, "Custom_02"]] call BIS_fnc_initLeaflet;</sqf>


|x3= <code>["init", [myLeaflet,"West"]] [[call]] [[BIS_fnc_initLeaflet]];</code>
|x3= <sqf>["init", [myLeaflet, "West"]] call BIS_fnc_initLeaflet;</sqf>


| [[Arma 3 Leaflets]], [[BIS_fnc_initInspectable]]
|x4= <sqf>["init", [getPosATL player, "Custom_02"]] call BIS_fnc_initLeaflet;</sqf>
 
|seealso= [[Arma 3: Leaflets]] [[BIS_fnc_initInspectable]]
}}
}}
[[Category:Functions|{{uc:initLeaflet}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:initLeaflet}}]]

Latest revision as of 14:43, 29 September 2025

Hover & click on the images for description

Description

Description:
Initialise interactive leaflet.
Execution:
call
Groups:
Interaction

Syntax

Syntax:
[mode, parameters] call BIS_fnc_initLeaflet
Parameters:
mode: String - "init" for scripted initialisation, other mode ("fired") is used when leaflets are fired as a weapon
parameters: Array in format:
  • [leaflet, texture, text]:
    • leaflet: Object - the leaflet object itself
    • texture: String - texture path
    • text: String - localized text, shown when previewing the leaflet in full screen
  • [leaflet, cfgLeafletsClass]:
    • leaflet: Object - the leaflet object itself
    • cfgLeafletsClass: String - class name
  • [position, cfgLeafletsClass]:
Return Value:
Nothing

Examples

Example 1:
["init", [myLeaflet, "#(argb,8,8,3)color(1,1,0,1)", "Yellow pages"]] call BIS_fnc_initLeaflet;
Example 2:
["init", [myLeaflet, "Custom_02"]] call BIS_fnc_initLeaflet;
Example 3:
["init", [myLeaflet, "West"]] call BIS_fnc_initLeaflet;
Example 4:
["init", [getPosATL player, "Custom_02"]] call BIS_fnc_initLeaflet;

Additional Information

See also:
Arma 3: Leaflets BIS_fnc_initInspectable

Notes

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