allDead: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
BrettMayson (talk | contribs) mNo edit summary |
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|s1= [[allDead]] | |s1= [[allDead]] | ||
|r1= [[Array]] | |r1= [[Array]] of [[Object]]s | ||
|x1= <sqf>{ deleteVehicle _x } forEach allDead;</sqf> | |x1= <sqf>{ deleteVehicle _x } forEach allDead;</sqf> | ||
Latest revision as of 09:15, 1 January 2026
Description
- Description:
- Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
- Example 2:
- allAlive:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Apr 06, 2017 - 15:40 (UTC)
- This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129