allDead: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
mNo edit summary
 
Line 16: Line 16:
|s1= [[allDead]]
|s1= [[allDead]]


|r1= [[Array]]
|r1= [[Array]] of [[Object]]s


|x1= <sqf>{ deleteVehicle _x } forEach allDead;</sqf>
|x1= <sqf>{ deleteVehicle _x } forEach allDead;</sqf>

Latest revision as of 09:15, 1 January 2026

Hover & click on the images for description

Description

Description:
Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
Groups:
Object Detection

Syntax

Syntax:
allDead
Return Value:
Array of Objects

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive:
_all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMen allUnits allGroups playableUnits switchableUnits units vehicles allCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Ebay - c
Posted on Apr 06, 2017 - 15:40 (UTC)
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129