camSetDir: Difference between revisions

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|s1= camera [[camSetDir]] azimuth
|s1= camera [[camSetDir]] azimuth


|p11= camera: [[Object]] - object of type "camera"
|p1= camera: [[Object]] - object of type "camera"


|p12= azimuth: [[Number]] - camera azimuth
|p2= azimuth: [[Number]] - camera azimuth
 
|r1= [[Nothing]]
 
|s2= camera [[camSetDir]] direction
 
|p21= camera: [[Object]] - object of type "camera"
 
|p22= direction: [[Vector3D] - direction of camera. Must be a valid vector.
 
|r2= [[Nothing]]


|x1= Since {{arma3}}:
|x1= Since {{arma3}}:

Revision as of 05:22, 2 January 2026

{{RV|type=command

|game1= ofp |version1= 1.00

|game2= ofpe |version2= 1.00

|game3= arma1 |version3= 1.00

|game4= arma2 |version4= 1.00

|game5= arma2oa |version5= 1.50

|game6= tkoh |version6= 1.00

|game7= arma3 |version7= 0.50

|gr1= Camera Control

|arg= local

|eff= local

|descr= Sets the orientation of the given camera in the direction of the given vector. Needs camCommit. Since Arma 3 logo black.png 0.50, only the second syntax with a Vector3D is available.

|s1= camera camSetDir azimuth

|p1= camera: Object - object of type "camera"

|p2= azimuth: Number - camera azimuth

|r1= Nothing

|s2= camera camSetDir direction

|p21= camera: Object - object of type "camera"

|p22= direction: [[Vector3D] - direction of camera. Must be a valid vector.

|r2= Nothing

|x1= Since Arma 3:

private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;

|x2= Before Arma 3:

private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;

|seealso= direction setDir camSetTarget getCameraViewDirection }}

Killzone_Kid - c
Posted on May 09, 2016 - 19:47 (UTC)
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.