loadMagazine: Difference between revisions
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|p1= transport: [[Object]] | |p1= transport: [[Object]] | ||
|p2= turretPath: [[ | |p2= turretPath: [[Turret Path]] | ||
|p3= weaponName: [[String]] | |p3= weaponName: [[String]] | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player loadMagazine [[0], "m256", "20Rnd_120mmHE_M1A2"];</sqf> | ||
|seealso= | |seealso= [[magazinesTurret]] [[addMagazineTurret]] [[reload]] [[weaponState]] [[setWeaponReloadingTime]] [[weapons]] [[magazines]] [[Arma 3: Actions#SwitchMagazine|SwitchMagazine]] | ||
}} | }} | ||
Latest revision as of 08:48, 2 January 2026
Description
- Description:
- Initiates the loading action on given weapon of the turret of a transport. So the new magazine is not available instantly, yet according to the reloadTime.
The turret has to be manned. One can also change the magazine if its respective weapon is not selected. - Groups:
- WeaponsTurrets
Syntax
- Syntax:
- transport loadMagazine [turretPath, weaponName, magazineName]
- Parameters:
- transport: Object
- turretPath: Turret Path
- weaponName: String
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- magazinesTurret addMagazineTurret reload weaponState setWeaponReloadingTime weapons magazines SwitchMagazine
Notes
-
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