getWPPos: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.21 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
| Line 9: | Line 26: | ||
|gr1= Waypoints | |gr1= Waypoints | ||
| | |alias= [[waypointPosition]] | ||
| | |descr= Returns the position of a selected waypoint of a given group. Waypoints include only those which were placed in the mission editor. | ||
| | |s1= [[getWPPos]] [groupOrUnit, index] | ||
| | |p1= groupOrUnit: [[Group]] or [[Object]] - the group (or unit) of which to select a waypoint | ||
| | |p2= index: [[Number]] - 0 equals the starting position of the group.<br> | ||
The number used in this and other waypoint commands is ''one more'' than the one displayed in the waypoint window in the editor | The number used in this and other waypoint commands is ''one more'' than the one displayed in the waypoint window in the editor: e.g if the editor labeled a waypoint {{hl|"0:MOVE"}} then it can be accessed using <sqf inline>getWPPos [grp, 1]</sqf> | ||
| [[ | |r1= [[Position#Introduction|Position3D]] - the returned position equals [0,0,0] if the selected waypoint does not exist. | ||
|x1= <sqf> | |||
[_group1, 1] setWPPos [200,600,0]; | |||
_pos = getWPPos [_group1, 1]; // returns [200, 600, 0] | |||
</sqf> | |||
|seealso= [[setWPPos]] | |||
}} | }} | ||
Latest revision as of 07:55, 2 January 2026
Description
- Description:
- Returns the position of a selected waypoint of a given group. Waypoints include only those which were placed in the mission editor.
- Alias:
- waypointPosition
- Groups:
- Waypoints
Syntax
- Syntax:
- getWPPos [groupOrUnit, index]
- Parameters:
- groupOrUnit: Group or Object - the group (or unit) of which to select a waypoint
- index: Number - 0 equals the starting position of the group.
The number used in this and other waypoint commands is one more than the one displayed in the waypoint window in the editor: e.g if the editor labeled a waypoint "0:MOVE" then it can be accessed using getWPPos [grp, 1] - Return Value:
- Position3D - the returned position equals [0,0,0] if the selected waypoint does not exist.
Examples
- Example 1:
Additional Information
- See also:
- setWPPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints