currentWaypoint: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "(\| * )+\}\}" to "}}")
m (Some wiki formatting)
 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1= Waypoints
|game3= tkoh
|version3= 1.00


| Returns the '''index''' of the current waypoint contrary to misleading name.
|game4= arma3
|version4= 0.50


To determine the validity of the index, compare it to the waypoints count.
|gr1= Waypoints


If all waypoints are 'completed', then the index is 1 greater than the last valid index.
|descr= Returns the ''index'' of the current waypoint ('''not''' the waypoint in [[Waypoint|Waypoint Array]] format).


If there are no waypoints, then the index is 0.
* To determine the validity of the index, compare it to the waypoints count.
* If all waypoints are completed, then the index is 1 greater than the last valid index.
* If there are no waypoints, then the index is 0.


By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1.
By default, a group has one already-completed waypoint at their starting position, making the first waypoint number one, not zero.


 
|s1= [[currentWaypoint]] groupName
| '''currentWaypoint''' groupName


|p1= groupName: [[Group]]
|p1= groupName: [[Group]]


|p2=
|r1= [[Number]] - index of the current waypoint
 
|p3=
 
| [[Number]] - the index of current waypoint
 


|x1= <code>_index = [[currentWaypoint]] [[group]] [[player]];</code>
|x1= <sqf>_index = currentWaypoint group player;</sqf>


|x2= <sqf>_waypointFormat = [_group, currentWaypoint _group];</sqf>


| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]], [[setWPPos]], [[waypointName]]
|seealso= [[waypoints]] [[setCurrentWaypoint]]
 
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:40, 22 February 2026

Hover & click on the images for description

Description

Description:
Returns the index of the current waypoint (not the waypoint in Waypoint Array format).
  • To determine the validity of the index, compare it to the waypoints count.
  • If all waypoints are completed, then the index is 1 greater than the last valid index.
  • If there are no waypoints, then the index is 0.
By default, a group has one already-completed waypoint at their starting position, making the first waypoint number one, not zero.
Groups:
Waypoints

Syntax

Syntax:
currentWaypoint groupName
Parameters:
groupName: Group
Return Value:
Number - index of the current waypoint

Examples

Example 1:
_index = currentWaypoint group player;
Example 2:
_waypointFormat = [_group, currentWaypoint _group];

Additional Information

See also:
waypoints setCurrentWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note