currentWaypoint: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
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|version2= 1.50


| Return the index of the current waypoint.
|game3= tkoh
|version3= 1.00


To determine the validity of the index, compare it to the waypoints count.
|game4= arma3
|version4= 0.50


If all waypoints are 'completed', then the index is 1 greater than the last valid index.
|gr1= Waypoints


If there are no waypoints, then the index is 0.
|descr= Returns the ''index'' of the current waypoint ('''not''' the waypoint in [[Waypoint|Waypoint Array]] format).


By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1.
* To determine the validity of the index, compare it to the waypoints count.
|= Description
* If all waypoints are completed, then the index is 1 greater than the last valid index.
____________________________________________________________________________________________
* If there are no waypoints, then the index is 0.


| '''currentWaypoint''' groupName |= Syntax
By default, a group has one already-completed waypoint at their starting position, making the first waypoint number one, not zero.


|p1= groupName: [[Group]] |= PARAMETER1
|s1= [[currentWaypoint]] groupName


|p2= |= PARAMETER2
|p1= groupName: [[Group]]


|p3= |= PARAMETER3
|r1= [[Number]] - index of the current waypoint


| [[Number]] |= RETURNVALUE
|x1= <sqf>_index = currentWaypoint group player;</sqf>


|x2= <sqf>_waypointFormat = [_group, currentWaypoint _group];</sqf>


|x1= <code>_index = [[currentWaypoint]] [[group]] [[player]];</code>|= EXAMPLE1
|seealso= [[waypoints]] [[setCurrentWaypoint]]
 
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| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]], [[setWPPos]], [[waypointName]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
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</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:40, 22 February 2026

Hover & click on the images for description

Description

Description:
Returns the index of the current waypoint (not the waypoint in Waypoint Array format).
  • To determine the validity of the index, compare it to the waypoints count.
  • If all waypoints are completed, then the index is 1 greater than the last valid index.
  • If there are no waypoints, then the index is 0.
By default, a group has one already-completed waypoint at their starting position, making the first waypoint number one, not zero.
Groups:
Waypoints

Syntax

Syntax:
currentWaypoint groupName
Parameters:
groupName: Group
Return Value:
Number - index of the current waypoint

Examples

Example 1:
_index = currentWaypoint group player;
Example 2:
_waypointFormat = [_group, currentWaypoint _group];

Additional Information

See also:
waypoints setCurrentWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note