createVehicleLocal: Difference between revisions
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Besselinksjm (talk | contribs) (See also: createUnitLocal (VBS2)) |
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[[Category:Command_Group:_Object_Manipulation|CREATEVEHICLELOCAL]] | [[Category:Command_Group:_Object_Manipulation|CREATEVEHICLELOCAL]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 05:10, 19 July 2011
Description
- Description:
- Creates an empty vehicle of the given type. See CfgVehicles for possible type values. Vehicle is not transferred through network in MP games.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = type createVehicleLocal position
- Parameters:
- type: String
- position: Position
- Return Value:
- Object
Examples
- Example 1:
_tank = "M1Abrams" createVehicleLocal getMarkerPos "tankFactory"
Additional Information
- See also:
- createUnitcreateUnit arraycreateVehicle arraycreateVehicledeleteVehiclecreateUnitLocal (VBS2)
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2). --Kronzky 07:18, 5 June 2008 (CEST)