behaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Added SEEALSO)
m (Added SEEALSO)
Line 28: Line 28:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]] |= See also
| [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also


}}
}}

Revision as of 19:38, 5 August 2011

Hover & click on the images for description

Description

Description:
Return the behaviour of a unit.
Groups:
Uncategorised

Syntax

Syntax:
String = behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
_soldier setBehaviour "CARELESS"
_b = behaviour _soldier 
returns "CARELESS"

Additional Information

See also:
AIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkill arrayCfgAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

Bottom Section