allUnitsUAV: Difference between revisions
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| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUavFeed]], [[shownUavFeed]], [[getConnectedUav]], [[ | | [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUavFeed]], [[shownUavFeed]], [[getConnectedUav]], [[uavControl]] , [[connectTerminalToUav ]] , [[isUavConnected]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 23:19, 21 May 2014
Description
- Description:
- Return a list of all UAV units.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint format ["No. of UAV(s) on the map: %1", count allUnitsUav];
- Example 2:
{_x setDamage 1} forEach allUnitsUav;
Additional Information
- See also:
- allCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUavFeedshownUavFeedgetConnectedUavuavControl , connectTerminalToUav , isUavConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note