vectorCrossProduct: Difference between revisions
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| '''vectorCrossProduct''' | | vector1 '''vectorCrossProduct''' vector2 |= Syntax | ||
|p1= [ | |p1= vector1: [x, y, z] [[Array]] |= Parameter 1 | ||
|p2= | |p2= vector2: [x, y, z] [[Array]] |= Parameter 2 | ||
| [[Array]] - vector: [x, y, z] | | [[Array]] - vector: [x, y, z] | ||
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|x1= <code>_vector = [ | |x1= <code>_vector = [1,1,1] [[vectorCrossProduct]] [2,2,2];</code> |= Example 1 | ||
|x2= <code>_vectorUp = [ | |x2= <code>_vectorUp = [0,1,0] [[vectorCrossProduct]] [-1,0,0]; //[0,-0,1]</code> |= Example 2 | ||
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Revision as of 19:05, 10 June 2014
Description
- Description:
- Cross product of two 3D vectors.
In layman's terms, if you have a polygon (surface) defined by 3 points, you can find a normal to it (just like terrain surfaceNormal). To invert direction of the normal, swap arguments around. - Groups:
- Uncategorised
Syntax
- Syntax:
- vector1 vectorCrossProduct vector2
- Parameters:
- vector1: [x, y, z] Array
- vector2: [x, y, z] Array
- Return Value:
- Array - vector: [x, y, z]
Examples
- Example 1:
_vector = [1,1,1] vectorCrossProduct [2,2,2];
- Example 2:
_vectorUp = [0,1,0] vectorCrossProduct [-1,0,0]; //[0,-0,1]
Additional Information
- See also:
- vectorAddvectorDiffvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp
Notes
-
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