vectorCrossProduct: Difference between revisions

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(example picture description)
(syntax change)
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| '''vectorCrossProduct''' [vector1,vector2] |= Syntax
| vector1 '''vectorCrossProduct''' vector2 |= Syntax


|p1= [vector1,vector2]: [[Array]] |= Parameter 1
|p1= vector1: [x, y, z] [[Array]] |= Parameter 1


|p2= vector1: [x, y, z] [[Array]] |= Parameter 2
|p2= vector2: [x, y, z] [[Array]] |= Parameter 2
 
|p3= vector2: [x, y, z] [[Array]] |= Parameter 3


| [[Array]] -  vector: [x, y, z]  
| [[Array]] -  vector: [x, y, z]  
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|x1= <code>_vector = [[vectorCrossProduct]] <nowiki>[[</nowiki>1,1,1],[0,0,2<nowiki>]];</nowiki></code> |= Example 1
|x1= <code>_vector = [1,1,1] [[vectorCrossProduct]] [2,2,2];</code> |= Example 1
|x2= <code>_vectorUp = [[vectorCrossProduct]] <nowiki>[[</nowiki>0,1,0],[-1,0,0<nowiki>]]; //[0,-0,1]</nowiki></code> |= Example 2
|x2= <code>_vectorUp = [0,1,0] [[vectorCrossProduct]] [-1,0,0]; //[0,-0,1]</code> |= Example 2
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Revision as of 19:05, 10 June 2014

Hover & click on the images for description

Description

Description:
Cross product of two 3D vectors.
In layman's terms, if you have a polygon (surface) defined by 3 points, you can find a normal to it (just like terrain surfaceNormal). To invert direction of the normal, swap arguments around.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorCrossProduct vector2
Parameters:
vector1: [x, y, z] Array
vector2: [x, y, z] Array
Return Value:
Array - vector: [x, y, z]

crossProduct.jpg

Examples

Example 1:
_vector = [1,1,1] vectorCrossProduct [2,2,2];
Example 2:
_vectorUp = [0,1,0] vectorCrossProduct [-1,0,0]; //[0,-0,1]

Additional Information

See also:
vectorAddvectorDiffvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp

Notes

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Only post proven facts here! Add Note

Notes

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