camSetDir: Difference between revisions
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				Killzone Kid (talk | contribs)   (command now works, description, example)  | 
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| Set the direction of the given camera. Needs the call of [[camCommit]] to be conducted.  | | Set the direction of the given camera in the direction of the given vector. Needs the call of [[camCommit]] to be conducted. |= Description  | ||
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|p1= camera: [[Object]] - object of type "camera" |= Parameter 1  | |p1= camera: [[Object]] - object of type "camera" |= Parameter 1  | ||
|p2= direction:   | |p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector. |= Parameter 2  | ||
| [[Nothing]] |= Return value  | | [[Nothing]] |= Return value  | ||
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|x1= <  | |x1= <code>pos1 = [[player]] [[modelToWorld]] [0,5,5];  | ||
cam = "camera" [[camCreate]] pos1;  | |||
cam [[cameraEffect]] ["EXTERNAL", "BACK"];  | |||
pos2 = [[player]] [[modelToWorld]] [0,50,50];  | |||
cam [[camSetPos]] pos2;   | |||
cam [[camSetDir]] (pos2 [[vectorFromTo]] pos1);  | |||
cam [[camCommit]] 5;  | |||
[] [[spawn]]   | |||
{  | |||
	[[waitUntil]] {[[camCommitted]] cam};  | |||
	cam [[camSetPos]] pos1;   | |||
	cam [[camCommit]] 5;  | |||
}</code> |= Example 1  | |||
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<h3 style="display:none">Notes</h3>  | <h3 style="display:none">Notes</h3>  | ||
<dl class="command_description">  | <dl class="command_description">  | ||
</dl>  | </dl>  | ||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]  | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]  | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]  | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]  | ||
Revision as of 20:27, 9 May 2016
Description
- Description:
 - Set the direction of the given camera in the direction of the given vector. Needs the call of camCommit to be conducted.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - camera camSetDir direction
 - Parameters:
 - camera: Object - object of type "camera"
 - direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["EXTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; }
Additional Information
- See also:
 - directionsetDircamSetTarget
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - Scripting Commands ArmA
 - Command Group: Camera Control
 - Scripting Commands ArmA2
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters