camSetDir: Difference between revisions
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|   | | Sets the orientation of the given camera in the direction of the given vector. Needs the call of [[camCommit]] to be conducted. |= Description  | ||
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Revision as of 20:49, 9 May 2016
Description
- Description:
 - Sets the orientation of the given camera in the direction of the given vector. Needs the call of camCommit to be conducted.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - camera camSetDir direction
 - Parameters:
 - camera: Object - object of type "camera"
 - direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["EXTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; 0 = [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; };
Additional Information
- See also:
 - directionsetDircamSetTarget
 
Notes
- 
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Notes
Bottom Section
- Posted on May 9, 2016 - 19:47 (UTC)
 - Killzone Kid
 - For reliable operation of the command, the vector of direction passed to the command must be a valid vector. Also values [0,0,1] and [0,0,-1] cause camera to reset after animation committed. To work around this you can use [0,0.001,0.999] or [0,0.001,-0.999] instead. Reset also doesn't happen if x or y != 0, for example [1,0,1] or [0,1,-1].
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - Scripting Commands ArmA
 - Command Group: Camera Control
 - Scripting Commands ArmA2
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters