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<dl class="command_description"> | |||
<dd class="notedate">Posted on May 2, 2017 - 13:06 (UTC)</dd> | |||
<dt class="note">[[User:IT07|IT07]]</dt> | |||
<dd class="note"> | |||
Example 1 is absolute horse shit and needs to be taken out. Those kind of examples is one of the reasons why it is so frustrating, confusing and difficult for starters to get into coding for ArmA 3. | |||
</dd> | |||
</dl> | |||
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Revision as of 14:07, 2 May 2017
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- scriptNull == scriptNull; // ERROR! == cannot be used with script object
- isNull scriptNull; // true
- scriptNull isEqualTo scriptNull; // true
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 2, 2017 - 13:06 (UTC)
- IT07
- Example 1 is absolute horse shit and needs to be taken out. Those kind of examples is one of the reasons why it is so frustrating, confusing and difficult for starters to get into coding for ArmA 3.