BIS fnc initVehicleCrew: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Vehicles


|1.00|= Game version
|descr= Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
____________________________________________________________________________________________


| <pre>/*
|s1= [object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]]
Author: Karel Moricky


Description:
|p1= object: [[Object]]
Moves units into vehicle seats.
When units don't exist, it will create them in a group of vehicle's side
Parameter(s):
0: OBJECT - vehicle
1: ARRAY in format
0: OBJECT or STRING - unit or unit type (will be created)
1: STRING - role, can be "driver", "turret" or cargo"
2: NUMBER or ARRAY - cargo index or turret path
2 (Optional): BOOL - True to delete existing crew (default: false)
3 (Optional): BOOL - When desired seats are occuppied, move crew in the vehicle to any other available seat (default: false)
4 (Optional): BOOL - True to create units as agents (default: false)
Returns:
ATTAY of OBJECTS - units
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p2= params: [[Array]] - in format:
____________________________________________________________________________________________
*0: crewType: [[Object]] or [[String]] - unit or unit type (will be created)
*1: role: [[String]] - Can be:
**"driver"
**"turret"
**"cargo"
*2: index: [[Number]] or [[Array]] - Cargo index or turret path


| <!-- [] call [[BIS_fnc_initVehicleCrew]]; --> |= Syntax
|p3= deleteCrew: [[Boolean]] - (Optional, default [[false]]) [[true]] to delete existing crew
|p1= |= Parameter 1


| |= Return value
|p4= anySeat: [[Boolean]] - (Optional, default [[false]]) when desired seats are occuppied, move crew in the vehicle to any other available seat
____________________________________________________________________________________________


|x1= <code></code> |=
|p5= agents: [[Boolean]] - (Optional, default [[false]]) create crew as [[agents]]
____________________________________________________________________________________________


| |= See also
|r1= [[Array]] - created units


|x1= <sqf>[someVehicle, [player, "driver", 0], true, true] call BIS_fnc_initVehicleCrew;</sqf>
|seealso= [[createVehicle]] [[crew]] [[driver]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Vehicles|{{uc:initVehicleCrew}}]]
[[Category:Functions|{{uc:initVehicleCrew}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:initVehicleCrew}}]]

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
Parameters:
object: Object
params: Array - in format:
  • 0: crewType: Object or String - unit or unit type (will be created)
  • 1: role: String - Can be:
    • "driver"
    • "turret"
    • "cargo"
  • 2: index: Number or Array - Cargo index or turret path
deleteCrew: Boolean - (Optional, default false) true to delete existing crew
anySeat: Boolean - (Optional, default false) when desired seats are occuppied, move crew in the vehicle to any other available seat
agents: Boolean - (Optional, default false) create crew as agents
Return Value:
Array - created units

Examples

Example 1:
[someVehicle, [player, "driver", 0], true, true] call BIS_fnc_initVehicleCrew;

Additional Information

See also:
createVehicle crew driver

Notes

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Only post proven facts here! Add Note