BIS fnc initVehicleCrew: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Vehicles | ||
| | |descr= Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. | ||
| | |s1= [object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] | ||
|p1= object: [[Object]] | |||
|p2= params: [[Array]] - in format: | |||
*0: crewType: [[Object]] or [[String]] - unit or unit type (will be created) | |||
*1: role: [[String]] - Can be: | |||
**"driver" | |||
**"turret" | |||
**"cargo" | |||
*2: index: [[Number]] or [[Array]] - Cargo index or turret path | |||
| | |p3= deleteCrew: [[Boolean]] - (Optional, default [[false]]) [[true]] to delete existing crew | ||
| | |p4= anySeat: [[Boolean]] - (Optional, default [[false]]) when desired seats are occuppied, move crew in the vehicle to any other available seat | ||
| | |p5= agents: [[Boolean]] - (Optional, default [[false]]) create crew as [[agents]] | ||
| | |r1= [[Array]] - created units | ||
|x1= <sqf>[someVehicle, [player, "driver", 0], true, true] call BIS_fnc_initVehicleCrew;</sqf> | |||
|seealso= [[createVehicle]] [[crew]] [[driver]] | |||
}} | }} | ||
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
- Parameters:
- object: Object
- params: Array - in format:
- deleteCrew: Boolean - (Optional, default false) true to delete existing crew
- anySeat: Boolean - (Optional, default false) when desired seats are occuppied, move crew in the vehicle to any other available seat
- agents: Boolean - (Optional, default false) create crew as agents
- Return Value:
- Array - created units
Examples
- Example 1:
Additional Information
- See also:
- createVehicle crew driver
Notes
-
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