playersNumber: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.80 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
|= | |||
|game7= arma3 | |||
|version7= 0.50 | |||
| | |gr1= Multiplayer | ||
|descr= Returns count of occupied role selection slots for given side. Players who claimed a slot in the lobby but did not start the mission are counted as well. If <syntaxhighlight lang="cpp" inline>disabledAI = 0;</syntaxhighlight> in [[Description.ext#disabledAI|description.ext]] or ''Enable AI'' option is checked in [[:Category:Eden Editor|Eden Editor]], AI bots will be treated as valid players and will be counted too. | |||
|mp= '''Multiplayer only''', in singleplayer it always returns 0. | |||
|s1= [[playersNumber]] side | |||
|p1= side: [[Side]] | |||
|r1= [[Number]] | |||
|x1= <sqf> | |||
_west = playersNumber west; | |||
</ | _east = playersNumber east; | ||
_civ = playersNumber civilian; | |||
hint format ["West:%1 East:%2, Civ:%3", _west, _east, _civ]; | |||
</sqf> | |||
|seealso= [[playableSlotsNumber]] [[countSide]] [[allPlayers]] [[allUnits]] | |||
[[ | }} | ||
[[ | |||
[[ | |||
[[ | |||
{{Note | |||
|user= Nelis75733126 | |||
|timestamp= 20150413094400 | |||
< | |text= '''2024-04-16 edit:'''<br> | ||
<sqf inline>playersNumber</sqf> returns playable AI as well as human players.<br> | |||
By default, a unit (placed down in the editor for example) ONLY becomes playable when the creator specifically checks the relevant checkbox.<br> | |||
<br> | |||
< | In addition to the examples already given, this is how <sqf inline>playersNumber</sqf> can be used to get an array of players and playable AI on the same side as the side of the player:<br> | ||
<sqf>playersNumber playerSide;</sqf> | |||
|game= arma1 | |||
|version= 1.05 | |||
}} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Returns count of occupied role selection slots for given side. Players who claimed a slot in the lobby but did not start the mission are counted as well. If
disabledAI = 0;
in description.ext or Enable AI option is checked in Eden Editor, AI bots will be treated as valid players and will be counted too. - Multiplayer:
- Multiplayer only, in singleplayer it always returns 0.
- Groups:
- Multiplayer
Syntax
- Syntax:
- playersNumber side
- Parameters:
- side: Side
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- playableSlotsNumber countSide allPlayers allUnits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 13, 2015 - 09:44 (UTC)
-
2024-04-16 edit:
playersNumber returns playable AI as well as human players.
By default, a unit (placed down in the editor for example) ONLY becomes playable when the creator specifically checks the relevant checkbox.
In addition to the examples already given, this is how playersNumber can be used to get an array of players and playable AI on the same side as the side of the player:
playersNumber playerSide;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.80
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer