ctrlAddEventHandler: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Add an event handler ([[User Interface Event Handlers]]) to the given control. Returns id of the handler or -1 when failed.<br><br>
|game3= tkoh
{{ Important | Control EHs are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.}} |= Description
|version3= 1.00
____________________________________________________________________________________________


| control '''ctrlAddEventHandler''' [handler,function] |= Syntax
|game4= arma3
|version4= 0.50


|p1= control: [[Control]] |PARAMETER1=
|gr1= GUI Control - Event Handlers


|p2= [handler,function]: [[Array]]  |PARAMETER2=  
|gr2= Event Handlers


|p3= handler: [[String]] - handler name|PARAMETER3=
|descr= Add an event handler to the given control.
|p4= function: [[String]] or [[Code]] - script|PARAMETER4=
 
| [[Number]] |RETURNVALUE=


{{Feature|important|
* Control event handlers are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.
* When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').
}}


|x1= <code>_map [[ctrlAddEventHandler]] ["draw","_this call BIS_fnc_strategicMapOpen_draw"];</code>|EXAMPLE1=
|s1= control [[ctrlAddEventHandler]] [handler, function]
|x2= <code>_map [[ctrlAddEventHandler]] ["draw",{[[hintSilent]] [[str]] _this}];</code>|EXAMPLE1=


|p1= control: [[Control]]


____________________________________________________________________________________________
|p2= handler: [[String]] - handler name, see [[User Interface Event Handlers]]


| [[displayAddEventHandler]], [[ctrlRemoveEventHandler]], [[ctrlRemoveAllEventHandlers]] |SEEALSO=
|p3= function: [[String]], since {{GVI|arma3|1.06}} also [[Code]] - script. Several [[Magic Variables]] are available:
* Event Handler parameters are accessible via {{hl|_this}}
* The Event Handler type is available as {{hl|_thisEvent}}
* The Event Handler index is available as {{hl|_thisEventHandler}}


| |MPBEHAVIOUR=  
|r1= [[Number]] - handler ID or -1 if failed
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|x1= <sqf>_map ctrlAddEventHandler ["draw", "_this call BIS_fnc_strategicMapOpen_draw"];</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on October 30, 2013 - 11:14
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439]


|x2= <sqf>_map ctrlAddEventHandler ["draw", { hintSilent str _this }];</sqf>


<!-- Note Section END -->
|x3= <sqf>findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["draw", { hintSilent str _this }]; //Arma 3 map control</sqf>
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[displayAddEventHandler]] [[ctrlRemoveEventHandler]] [[ctrlRemoveAllEventHandlers]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Add an event handler to the given control.
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
control ctrlAddEventHandler [handler, function]
Parameters:
control: Control
handler: String - handler name, see User Interface Event Handlers
function: String, since Arma 3 logo black.png1.06 also Code - script. Several Magic Variables are available:
  • Event Handler parameters are accessible via _this
  • The Event Handler type is available as _thisEvent
  • The Event Handler index is available as _thisEventHandler
Return Value:
Number - handler ID or -1 if failed

Examples

Example 1:
_map ctrlAddEventHandler ["draw", "_this call BIS_fnc_strategicMapOpen_draw"];
Example 2:
_map ctrlAddEventHandler ["draw", { hintSilent str _this }];
Example 3:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["draw", { hintSilent str _this }]; //Arma 3 map control

Additional Information

See also:
displayAddEventHandler ctrlRemoveEventHandler ctrlRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note