BIS fnc moveToRespawnPosition: Difference between revisions

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{{RV|type=function


{{Function|Comments=
|game1= arma3
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|version1= 1.00


| arma3 |= Game name
|arg= local
|arg= local |= Arguments in MP
|1.00|Game version=
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| Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]] |DESCRIPTION=
|gr1= Respawn
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| [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] |SYNTAX=
|descr= Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[Multiplayer Scripting#Locality|local]].
 
|s1= [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]]
 
|p1= unit: [[Object]] - unit to move


|p1= unit: [[Object]] - unit to move |PARAMETER1=
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]]
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]]
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]|PARAMETER1=
* [[Array]] - Precise [[Position#PositionAGL|PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]
|p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed:
* [[true]] (Default) - Moved unit and/or object to which unit is moved can be dead
* [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |PARAMETER1=


| [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed|RETURNVALUE=
|p3= canBeDead: [[Boolean]] - (Optional, default [[true]]) whether or not dead are allowed:
____________________________________________________________________________________________
* [[true]] - moved unit and/or object to which unit is moved can be dead
* [[false]] - both moved unit and vehicle or unit at position (if any) must be alive


|x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> |=
|r1= [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed
____________________________________________________________________________________________


| |SEEALSO=
|x1= <sqf>[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;</sqf>


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Respawn|{{uc:moveToRespawnPosition}}]]
[[Category:Functions|{{uc:moveToRespawnPosition}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moveToRespawnPosition}}]]

Latest revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
Parameters:
unit: Object - unit to move
position: Object, Group, String or Array
  • Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
  • String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
  • Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
canBeDead: Boolean - (Optional, default true) whether or not dead are allowed:
  • true - moved unit and/or object to which unit is moved can be dead
  • false - both moved unit and vehicle or unit at position (if any) must be alive
Return Value:
Boolean - true: move succeeded, false: move failed

Examples

Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;

Additional Information

See also:
See also needed

Notes

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