fuel: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= global |Multiplayer Arguments=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Checks how much fuel is left in the gas tank of a vehicle. |DESCRIPTION=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''fuel''' vehicle |SYNTAX=
|game5= arma2oa
|version5= 1.50


|p1= vehicle: [[Object]] |PARAMETER1=
|game6= tkoh
|version6= 1.00


| [[Number]] - 
|game7= arma3
The returned number is in range 0 (empty tank) to 1 (full tank). |RETURNVALUE=
|version7= 0.50
____________________________________________________________________________________________
 
|x1= <code>[[if]] ([[fuel]] [[vehicle]] [[player]] == 0) [[then]] {[[hint]] "The vehicle is out of fuel!"};</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[setFuel]], [[setFuelCargo]], [[getFuelCargo]] |SEEALSO=
|arg= global


}}
|gr1= Object Manipulation
 
|descr= Checks how much fuel is left in the gas tank of a vehicle.
 
|s1= [[fuel]] vehicle


<h3 style="display:none">Notes</h3>
|p1= vehicle: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<dt class="note">'''[[User:UNN|UNN]]'''<dd class="note">
|r1= [[Number]] - the returned number is in range 0 (empty tank) to 1 (full tank).
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called. They return a value greater than 0.98 and less than 1.


|x1= <sqf>if (fuel vehicle player == 0) then { hint "The vehicle is out of fuel!" };</sqf>


<!-- Note Section END -->
|seealso= [[setFuel]] [[setFuelCargo]] [[getFuelCargo]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|FUEL]]
|user= UNN
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|timestamp= 20060813123600
[[Category:Scripting Commands OFP 1.96|FUEL]]
|text= Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called.
[[Category:Scripting Commands OFP 1.46|FUEL]]
They return a value greater than 0.98 and less than 1.
[[Category:Scripting Commands ArmA|FUEL]]
}}
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
{{Note
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|user= fusselwurm
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|timestamp= 20201219191000
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
|text= returns
* ''1'' for units (dead or alive)
* ''0'' for ''objNull''
}}

Latest revision as of 12:44, 12 March 2024

Hover & click on the images for description

Description

Description:
Checks how much fuel is left in the gas tank of a vehicle.
Groups:
Object Manipulation

Syntax

Syntax:
fuel vehicle
Parameters:
vehicle: Object
Return Value:
Number - the returned number is in range 0 (empty tank) to 1 (full tank).

Examples

Example 1:
if (fuel vehicle player == 0) then { hint "The vehicle is out of fuel!" };

Additional Information

See also:
setFuel setFuelCargo getFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
UNN - c
Posted on Aug 13, 2006 - 12:36 (UTC)
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
fusselwurm - c
Posted on Dec 19, 2020 - 19:10 (UTC)
returns
  • 1 for units (dead or alive)
  • 0 for objNull