setHitIndex: Difference between revisions
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{{RV|type=command | |||
|game1= arma3 | |||
|version1= 1.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Object Manipulation | ||
| | |descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
| | |s1= vehicle [[setHitIndex]] [hitPartIndex, damage, useEffects, killer, instigator, breakRotor] | ||
|p1= vehicle : [[Object]] - vehicle to be damaged | |||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |||
|p3= damage: [[Number]] - level of damage | |||
* 0: no damage | * 0: no damage | ||
* 1: full damage | | * 1: full damage | ||
|p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | |||
|p4since= arma3 1.68 | |||
| | |p5= killer: [[Object]] - (Optional, default [[objNull]]) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill. <br> | ||
* It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | |||
* It will alter the killer's [[rating]] as if the killer directly killed the unit. <br> | |||
* It will be listed as <sqf inline>_killer</sqf> parameter in the [[Arma_3:_Event_Handlers#Killed|Killed]] event handler. | |||
|p5since= arma3 2.08 | |||
| | |p6= instigator: [[Object]] - (Optional, default [[objNull]]) the person that instigated the damage. | ||
* if a tank is a killer, the tank gunner that pulled the trigger is instigator | |||
* it will be listed as <sqf inline>_instigator</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler. | |||
|p6since= arma3 2.12 | |||
| | |||
| [[ | |p7= breakRotor: [[Boolean]] - (Optional, default [[false]]) if the hitpoint is rotor on a helicopter, [[true]] will break the rotor as well as play corresponding sound if 'useEffects' is also [[true]]. | ||
|p7since= arma3 2.18 | |||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>vehicle player setHitIndex [1, 1];</sqf> | ||
| [ | |x2= <sqf>player setHitIndex [7, 0.5];</sqf> | ||
|seealso= [[getAllHitPointsDamage]] [[getHitIndex]] [[getHitPointDamage]] [[setHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] [[forceHitPointsDamageSync]] | |||
}} | }} | ||
Latest revision as of 15:09, 8 February 2024
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects, killer, instigator, breakRotor]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- 0: no damage
- 1: full damage
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since 2.08
- killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- since 2.12
- instigator: Object - (Optional, default objNull) the person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
- it will be listed as _instigator parameter in the Killed event handler.
- since 2.18
- breakRotor: Boolean - (Optional, default false) if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getAllHitPointsDamage getHitIndex getHitPointDamage setHitPointDamage setHit getHit setDamage damage forceHitPointsDamageSync
Notes
-
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