setLightColor: Difference between revisions
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{{  | {{RV|type=command  | ||
|   | |game1= ofpe  | ||
|version1= 1.00  | |||
|1.00  | |game2= arma1  | ||
|version2= 1.00  | |||
|  | |game3= arma2  | ||
|version3= 1.00  | |||
|  | |game4= arma2oa  | ||
|version4= 1.50  | |||
|   | |game5= tkoh  | ||
|version5= 1.00  | |||
|   | |game6= arma3  | ||
|version6= 0.50  | |||
|  | |gr1= Lights  | ||
|  | |arg= local  | ||
|   | |eff= local  | ||
|  | |descr= Set diffuse color of light. Illuminates surfaces that are facing the light.  | ||
| [[  | |s1= light [[setLightColor]] [r, g, b]  | ||
|p1= light: [[Object]]  | |||
|p2= r: [[Number]] - red value in range 0..1  | |||
|p3= g: [[Number]] - green value in range 0..1  | |||
|p4= b: [[Number]] - blue value in range 0..1  | |||
|r1= [[Nothing]]  | |||
|x1= <sqf>myLight setLightColor [0.5,0,0]; // produces red</sqf>  | |||
|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[setLightIR]]  | |||
}}  | }}  | ||
{{Note  | |||
|user= Feersum  | |||
|timestamp= 20061201164200  | |||
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class {{hl|"#lightpoint"}}<br>  | |||
for example:  | |||
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"  | <sqf>  | ||
<br>for example:  | _light = "#lightpoint" createVehicleLocal pos;  | ||
<  | _light setLightBrightness 1.0;  | ||
_light   | _light setLightAmbient [0.0, 1.0, 0.0];  | ||
_light   | _light setLightColor [0.0, 1.0, 0.0];  | ||
_light   | _light lightAttachObject [_object, [0,0,0]];  | ||
_light   | </sqf>  | ||
</  | }}  | ||
{{Note  | |||
[[  | |user= ColonelSandersLite  | ||
[[  | |timestamp= 20170817071500  | ||
[[  | |text= To clarify:  | ||
[[  | * [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.  | ||
[[  | * [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).  | ||
[[  | }}  | ||
[[  | |||
{{Note  | |||
|user= ffur2007slx2_5  | |||
|timestamp= 20140324235800  | |||
|text= 1. In {{arma3}} ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example:  | |||
<sqf>  | |||
_light setLightUseFlare true;  | |||
_light setLightFlareSize 2;  | |||
_light setLightFlareMaxDistance 60;  | |||
_light setLightColor [1, 1, 1];  | |||
</sqf><br>  | |||
2. When both [[setLightAmbient]] and [[setLightColor]] are [0,0,0], there won’t be any visual presentation on the light source.  | |||
}}  | |||
Latest revision as of 12:42, 25 April 2022
Description
- Description:
 - Set diffuse color of light. Illuminates surfaces that are facing the light.
 - Groups:
 - Lights
 
Syntax
- Syntax:
 - light setLightColor [r, g, b]
 - Parameters:
 - light: Object
 - r: Number - red value in range 0..1
 - g: Number - green value in range 0..1
 - b: Number - blue value in range 0..1
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - myLight setLightColor [0.5,0,0]; // produces red
 
Additional Information
- See also:
 - setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Dec 01, 2006 - 16:42 (UTC)
 - 
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]]; 
- Posted on Aug 17, 2017 - 07:15 (UTC)
 - 
To clarify:
- setLightAmbient - Terrain and surrounding objects are bathed in this colour.
 - setLightColor - Controls the "haze" seen around the lightsource (ex flares).
 
 
- Posted on Mar 24, 2014 - 23:58 (UTC)
 - 
1. In Arma 3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor are [0,0,0], there won’t be any visual presentation on the light source. 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Lights
 - Scripting Commands: Local Effect