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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.06 | |||
| | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
| | |game5= arma3 | ||
| | |version5= 0.50 | ||
| | |gr1= Groups | ||
| | |arg= global | ||
| | |eff= global | ||
| | |descr= Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. {{hl|[guy1] [[joinSilent]] [[grpNull]]}}), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | ||
| | |s1= unitArray [[joinSilent]] group | ||
| | |p1= unitArray: [[Array]] - units to join group | ||
| | |p2= group: [[Object]] or [[Group]] | ||
| [[ | |r1= [[Nothing]] | ||
|x1= <sqf>[_unitOne, _unitTwo] joinSilent (group player);</sqf> | |||
|x2= <sqf>[_unitOne, _unitTwo] joinSilent player;</sqf> | |||
|seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | |||
<dd class="notedate">Posted on 2014-08-04 - 23:22 (UTC)</dd> | |||
< | |||
< | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:ThorViking|ThorViking]]</dt> | <dt class="note">[[User:ThorViking|ThorViking]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
If all units of a group are joined to another group then the first group will be NULL-group afterward. | If all units of a group are joined to another group then the first group will be NULL-group afterward. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<! | |||
{{Note | |||
|user= Leopard20 | |||
|timestamp= 20220217122229 | |||
|text= If the group is the same as the current group, the command will act similar to {{hl|Return To Formation}} command. It is more strong than [[doFollow]] ([[doFollow]] doesn't work with player-issued commands, i.e via the commanding menu keys): | |||
<sqf>[_unit] joinSilent group _unit; // return to formation</sqf> | |||
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''! | |||
}} |
Latest revision as of 22:57, 13 May 2023
Description
- Description:
- Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
- Groups:
- Groups
Syntax
- Syntax:
- unitArray joinSilent group
- Parameters:
- unitArray: Array - units to join group
- group: Object or Group
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-08-04 - 23:22 (UTC)
- ThorViking
- If all units of a group are joined to another group then the first group will be NULL-group afterward.
- Posted on Feb 17, 2022 - 12:22 (UTC)
-
If the group is the same as the current group, the command will act similar to Return To Formation command. It is more strong than doFollow (doFollow doesn't work with player-issued commands, i.e via the commanding menu keys):
Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.06
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect