findCover: Difference between revisions
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| {{ | {{RV|type=command | ||
| |  | |game1= arma1 | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma2 | ||
| |version2= 1.00 | |||
| | | |game3= arma2oa | ||
| |version3= 1.50 | |||
| |  | |game4= tkoh | ||
| |version4= 1.00 | |||
| |  | |game5= arma3 | ||
| |version5= 0.50 | |||
| | | |gr1= Broken Commands | ||
| }} | |descr= Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional. | ||
| {{Feature|important|Not implemented in {{arma2}} and later titles (always returns [[objNull]]).}} | |||
| |s1= object [[findCover]] [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject] | |||
| |p1= object: [[Object]] | |||
| |p2= position: [[Array]] format [[Position]] | |||
| |p3= hidePosition: [[Array]] format [[Position#PositionATL]] - [[getHideFrom]]-like position from which the unit should hide | |||
| |p4= maxDist: [[Number]] | |||
| |p5= minDist: [[Number]] - (Optional) | |||
| |p6= visibilityPosition: [[Array]] format [[Position]] - (Optional) used to select cover that unit can see in that direction from | |||
| |p7= ignoreObject: [[Object]] - (Optional) ignore this object in visibility check | |||
| |r1= [[Object]] - always [[objNull]] | |||
| < | |x1= <sqf>unit1 findCover [ASLToATL aimPos unit2, 30];</sqf> | ||
| </ | |||
| |seealso= [[getHideFrom]] [[setHideBehind]] [[isHidden]] | |||
| [[ | }} | ||
| [[ | |||
| [[ | {{Note | ||
| |user= SnowSky | |||
| [[ | |timestamp= 20150704220100 | ||
| |text= An alternative function in Arma 3 might be [[BIS_fnc_findSafePos]]. | |||
| }} | |||
Latest revision as of 21:21, 28 September 2023
Description
- Description:
- Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.
- Groups:
- Broken Commands
Syntax
- Syntax:
- object findCover [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
- Parameters:
- object: Object
- position: Array format Position
- hidePosition: Array format Position#PositionATL - getHideFrom-like position from which the unit should hide
- maxDist: Number
- minDist: Number - (Optional)
- visibilityPosition: Array format Position - (Optional) used to select cover that unit can see in that direction from
- ignoreObject: Object - (Optional) ignore this object in visibility check
- Return Value:
- Object - always objNull
Examples
- Example 1:
Additional Information
- See also:
- getHideFrom setHideBehind isHidden
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Jul 04, 2015 - 22:01 (UTC)
- An alternative function in Arma 3 might be BIS_fnc_findSafePos.
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Broken Commands
 
	



