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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Count how many units in the array are of given type. Other than typeOf this command also works with parent classes like "Air", "Tank" and "Car". For a full class reference see [[Vehicle
|game4= arma2
Classes]]. |= Description
|version4= 1.00
____________________________________________________________________________________________


| type'''countType''' array |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= type: [[String]] - vehicle class type |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= array: [[Array]] - array with elements of type [[Object]] |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Integer]] |= Return value
|arg= global
____________________________________________________________________________________________
 
|x1= <pre>"Tank"countSide list triggerOne</pre> |= Example 1
____________________________________________________________________________________________


| [[countFriendly]], [[countEnemy]], [[countSide]] |= See also
|gr1= Object Detection


|descr= Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see [[CfgVehicles|Classes]].
|s1= type [[countType]] objects
|p1= type: [[String]] - class type
|p2= objects: [[Array]] - array of [[Object]]s
|r1= [[Number]]
|x1= <sqf>_count = "Tank" countType list _triggerOne;</sqf>
|x2= <sqf>_count = "B_medic_F" countType units player;</sqf>
|seealso= [[count]] [[isKindOf]] [[typeOf]] [[countFriendly]] [[countEnemy]] [[countSide]] [[countUnknown]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
</dl>
<dd class="notedate">Posted on 2007-04-23 - 16:34</dd>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">This command can be used on the whole [[ArmA: CfgVehicles|hierarchical class tree]] (i.e. when checking a [[ArmA:_Vehicles#Wheeled|HMMWV]], one could test for "HMMWV50", "Car", "LandVehicle", etc.)


<h3 style="display:none">Bottom Section</h3>
<dt></dt>
<dd class="notedate">Posted on 2016-05-04 - 13:30 (UTC)</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">To complement Kronzky's note, if one needs to count exact types, [[countType]] is not suitable for this, use [[count]] instead:
<sqf>_count = {typeOf _x == "B_medic_F"} count units player;</sqf>
</dd>


[[Category:Scripting Commands|COUNTTYPE]]
</dl>
[[Category:Scripting Commands OFP 1.96|COUNTTYPE]]
[[Category:Scripting Commands OFP 1.46|COUNTTYPE]]
[[Category:Scripting Commands ArmA|COUNTTYPE]]

Latest revision as of 13:48, 12 March 2024

Hover & click on the images for description

Description

Description:
Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see Classes.
Groups:
Object Detection

Syntax

Syntax:
type countType objects
Parameters:
type: String - class type
objects: Array - array of Objects
Return Value:
Number

Examples

Example 1:
_count = "Tank" countType list _triggerOne;
Example 2:
_count = "B_medic_F" countType units player;

Additional Information

See also:
count isKindOf typeOf countFriendly countEnemy countSide countUnknown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-23 - 16:34
Kronzky
This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc.)
Posted on 2016-05-04 - 13:30 (UTC)
Killzone_Kid
To complement Kronzky's note, if one needs to count exact types, countType is not suitable for this, use count instead:
_count = {typeOf _x == "B_medic_F"} count units player;