primaryWeaponItems: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}") | Hypoxic125 (talk | contribs)  m (Added global argument tag) | ||
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| {{ | {{RV|type=command | ||
| | arma3 | | |game1= arma3 | ||
| |version1= 0.50 | |||
| | | |arg= global | ||
| |gr1= Unit Inventory  | |gr1= Unit Inventory | ||
| | Returns array with all items assigned to the [[primaryWeapon]] except magazines. Use [[primaryWeaponMagazine]] command for the latter. This command is used for infantry weapons only.  | |descr= Returns array with all items assigned to the [[primaryWeapon]] except magazines. Use [[primaryWeaponMagazine]] command for the latter. This command is used for infantry weapons only. | ||
| |  | |s1= [[primaryWeaponItems]] unit | ||
| |p1= unit: [[Object]]  | |p1= unit: [[Object]] | ||
| | [[Array]] -  [silencer, laserpointer/flashlight, optics, bipod]  | |r1= [[Array]] -  [silencer, laserpointer/flashlight, optics, bipod] | ||
| |x1= <sqf> | |||
| |x1= < | primaryWeaponItems player; | ||
| /* | /* | ||
| [ | [ | ||
| 	"muzzle_snds_H",	//silencer | 	"muzzle_snds_H",	// silencer | ||
| 	"acc_pointer_IR",	//laser | 	"acc_pointer_IR",	// laser | ||
| 	"optic_Aco",		//optics | 	"optic_Aco",		// optics | ||
| 	"bipod_01_F_blk"	//bipod | 	"bipod_01_F_blk"	// bipod | ||
| ] | ] | ||
| */ | |||
| </ | </sqf> | ||
| |  | |seealso= [[addPrimaryWeaponItem]] [[removePrimaryWeaponItem]] [[removeAllPrimaryWeaponItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[handgunItems]] [[binocularItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]] | ||
| }} | }} | ||
Latest revision as of 01:43, 24 September 2023
Description
- Description:
- Returns array with all items assigned to the primaryWeapon except magazines. Use primaryWeaponMagazine command for the latter. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- primaryWeaponItems unit
- Parameters:
- unit: Object
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
- primaryWeaponItems player; /* [ "muzzle_snds_H", // silencer "acc_pointer_IR", // laser "optic_Aco", // optics "bipod_01_F_blk" // bipod ] */
Additional Information
- See also:
- addPrimaryWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems weaponAccessories weaponAccessoriesCargo handgunItems binocularItems secondaryWeaponItems weaponsItems weaponsItemsCargo
Notes
- 
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