moveInGunner: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma2
|version4= 1.00


|gr1= Unit Control |GROUP1=
|game5= arma2oa
|version5= 1.50


| Move soldier into vehicle gunner position (Immediate, no animation). |DESCRIPTION=
|game6= tkoh
|version6= 1.00


| unitName '''moveInGunner''' vehicle |SYNTAX=
|game7= arma3
|version7= 0.50


|p1= unitName: [[Object]] |PARAMETER1=
|arg= local
|p2= vehicle: [[Object]] |PARAMETER2=
|eff= global


| [[Nothing]] |RETURNVALUE=
|gr1= Unit Control
 
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |EXAMPLE1=
 
| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |SEEALSO=


|descr= Move the unit into vehicle gunner position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|
If the unit is already in a vehicle, nothing will happen.
You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
}}
}}


<h3 style="display:none">Notes</h3>
|s1= unitName [[moveInGunner]] vehicle
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 14:45
|p1= unitName: [[Object]]
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''


MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|p2= vehicle: [[Object]]


|r1= [[Nothing]]


<dt class="note">[[User:Ceeeb|Ceeeb]]
|x1= <sqf>soldierOne moveInGunner tankOne;</sqf>
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.


|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
}}


 
{{Note
<!-- Note Section END -->
|user= Ceeeb
</dl>
|timestamp= 20070202060200
 
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn {{Link|Operation Flashpoint: EventHandlers List|event}}.
<h3 style="display:none">Bottom Section</h3>
To ensure the getIn event is fired, use the "getIn Gunner" {{Link|Operation Flashpoint: Actions List|action}} command.
 
}}
[[Category:Scripting Commands|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:04, 22 January 2026

Hover & click on the images for description

Description

Description:
Move the unit into vehicle gunner position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.