BIS fnc moveToRespawnPosition: Difference between revisions
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{{  | {{RV|type=function  | ||
| arma3   | |game1= arma3  | ||
|  | |version1= 1.00  | ||
|  | |arg= local  | ||
|   | |gr1= Respawn  | ||
| [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] |  | |descr= Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[Multiplayer Scripting#Locality|local]].  | ||
|s1= [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]]  | |||
|p1= unit: [[Object]] - unit to move  | |||
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]]  | |p2= position: [[Object]], [[Group]], [[String]] or [[Array]]  | ||
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat  | * [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat  | ||
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction  | * [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction  | ||
* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]  | * [[Array]] - Precise [[Position#PositionAGL|PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]  | ||
|p3= canBeDead   | |p3= canBeDead: [[Boolean]] - (Optional, default [[true]]) whether or not dead are allowed:  | ||
* [[true]]   | * [[true]] - moved unit and/or object to which unit is moved can be dead  | ||
* [[false]] -   | * [[false]] - both moved unit and vehicle or unit at position (if any) must be alive  | ||
| [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed  | |r1= [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed  | ||
|x1= <  | |x1= <sqf>[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;</sqf>  | ||
|seealso=  | |||
}}  | }}  | ||
Latest revision as of 17:00, 13 July 2022
Description
- Description:
 - Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local.
 - Execution:
 - call
 - Groups:
 - Respawn
 
Syntax
- Syntax:
 - [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
 - Parameters:
 - unit: Object - unit to move
 - position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
 - String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
 - Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
 
 - canBeDead: Boolean - (Optional, default true) whether or not dead are allowed:
 - Return Value:
 - Boolean - true: move succeeded, false: move failed
 
Examples
- Example 1:
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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