getObjectDLC: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|1.36 | |version1= 1.36 | ||
|gr1= DLC | |gr1= DLC | ||
|arg= global | |arg= global | ||
| Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla. | |descr= Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla. | ||
| | |s1= [[getObjectDLC]] obj | ||
|p1= | |p1= obj: [[Object]] | ||
| [[Number]] (or [[Nothing]] if vanilla item) | |r1= [[Number]] (or [[Nothing]] if vanilla item) | ||
|x1= <sqf>_appID = getObjectDLC cursorTarget; | |||
if (!isNil "_appID") then { | |||
hint format ["This object belongs to DLC with id: %1", _appID]; | |||
} else { | |||
hint "This object is vanilla"; | |||
};</sqf> | |||
| | |x2= <sqf>_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; | ||
getObjectDLC _akm; // 395180</sqf> | |||
| | |seealso= [[getDLCs]] [[getPersonUsedDLCs]] [[getMissionDLCs]] [[getDLCAssetsUsageByName]] [[getDLCAssetsUsage]] [[getAssetDLCInfo]] | ||
}} | }} | ||
Latest revision as of 11:23, 13 May 2022
Description
- Description:
- Returns appID of the DLC the object belongs to or nil if object is vanilla.
- Groups:
- DLC
Syntax
- Syntax:
- getObjectDLC obj
- Parameters:
- obj: Object
- Return Value:
- Number (or Nothing if vanilla item)
Examples
- Example 1:
- Example 2:
- _akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180
Additional Information
- See also:
- getDLCs getPersonUsedDLCs getMissionDLCs getDLCAssetsUsageByName getDLCAssetsUsage getAssetDLCInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note