BIS fnc fireSupportCluster: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Supports | ||
| | |descr= Virtual fire support - cluster shell. | ||
| | |s1= [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn [[BIS_fnc_fireSupportCluster]] | ||
| [ | |p1= position: [[Position]], [[Object]] or [[String]] - can be position, an object, or a marker | ||
|p2= ammo: [[String]] - (Optional, default "G_40mm_HEDP") ammunition class, [[nil]] or empty string to use 40mm HEDP shells | |||
| | |p3= radius: [[Number]] - (Optional, default 100) radius of the area in metres | ||
| | |p4= rounds: [[Array]] - (Optional, default [1,20]) number of rounds to be fired, can be: | ||
* 0: Number of shells | |||
* 1: Number of submunition | |||
| | |p5= delay: [[Array]] or [[Number]] - (Optional, default 10) delay between rounds in seconds, can be [[Number]] for precise delay or [[Array]] to set min and max delay | ||
| | |p6= conditionEnd: [[Code]] - (Optional, default {}) condition to end fire support | ||
| | |p7= safeZone: [[Number]] - (Optional, default 0) safezone radius in metres | ||
| | |p8= altitude: [[Number]] - (Optional, default 100) altitude in metres where the submunition will be spawned | ||
| | |p9= velocity: [[Number]] - (Optional, default 100) descending velocity, in m/s | ||
| | |p10= sounds: [[Array]] - (Optional, default [""]) strings of sounds to be played on the incoming submunition | ||
| | |r1= [[Boolean]] | ||
| | |exec= spawn | ||
|x1= <sqf>[BIS_Player, "G_40mm_HEDP", 100, [4,10], 10] spawn BIS_fnc_fireSupportCluster;</sqf> | |||
| [[ | |x2= <sqf>[BIS_Victim,"G_40mm_HEDP", 100, [5,25], 10, { dayTime > 20 }, 75, 500, 150, ["shell1", "shell2"]] spawn BIS_fnc_fireSupportCluster;</sqf> | ||
| | |x3= <sqf>["BIS_mrkTargetArea", "", 100, [4,10], 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupportCluster;</sqf> | ||
| | |seealso= [[BIS_fnc_fireSupport]] [[BIS_fnc_fireSupportVirtual]] | ||
}} | }} | ||
Latest revision as of 14:00, 8 November 2023
Description
Syntax
- Syntax:
- [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn BIS_fnc_fireSupportCluster
- Parameters:
- position: Position, Object or String - can be position, an object, or a marker
- ammo: String - (Optional, default "G_40mm_HEDP") ammunition class, nil or empty string to use 40mm HEDP shells
- radius: Number - (Optional, default 100) radius of the area in metres
- rounds: Array - (Optional, default [1,20]) number of rounds to be fired, can be:
- 0: Number of shells
- 1: Number of submunition
- delay: Array or Number - (Optional, default 10) delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
- conditionEnd: Code - (Optional, default {}) condition to end fire support
- safeZone: Number - (Optional, default 0) safezone radius in metres
- altitude: Number - (Optional, default 100) altitude in metres where the submunition will be spawned
- velocity: Number - (Optional, default 100) descending velocity, in m/s
- sounds: Array - (Optional, default [""]) strings of sounds to be played on the incoming submunition
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
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