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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 17: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns the life state of the given unit. | |descr= Returns the life state of the given unit. | ||
{{{!}} | {{{!}} class="wikitable" | ||
! {{arma2}} | ! {{arma2}} | ||
! {{arma3}} | ! {{arma3}} | ||
Line 30: | Line 38: | ||
{{!}}} | {{!}}} | ||
{{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when | {{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when <sqf inline>damage aliveUnit >= 0.1</sqf> (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"|Threshold}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | ||
| [[lifeState]] unit | |s1= [[lifeState]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[String]] | |r1= [[String]] | ||
| | |x1= <sqf>private _lifeState = lifeState player;</sqf> | ||
| | |seealso= [[setUnconscious]] [[incapacitatedState]] | ||
}} | }} | ||
Latest revision as of 13:23, 27 July 2022
Description
- Description:
- Returns the life state of the given unit.
Arma 2 Arma 3 - "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- setUnconscious incapacitatedState
Notes
-
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Only post proven facts here! Add Note