ctrlAddEventHandler: Difference between revisions

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{{Command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1= GUI Control - Event Handlers
|game3= tkoh
|gr2= Event Handlers
|version3= 1.00


| Add an event handler ([[User Interface Event Handlers]]) to the given control. Returns id of the handler or -1 when failed.<br><br>
|game4= arma3
{{ Important | Control EHs are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.}}
|version4= 0.50
<br>
{{Important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}}


| control '''ctrlAddEventHandler''' [handler,function]
|gr1= GUI Control - Event Handlers


|p1= control: [[Control]]
|gr2= Event Handlers


|p2= [handler,function]: [[Array]]
|descr= Add an event handler to the given control.


|p3= handler: [[String]] - handler name
{{Feature|important|
* Control event handlers are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.
* When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').
}}


|p4= function: [[String]] or [[Code]] - script
|s1= control [[ctrlAddEventHandler]] [handler, function]


| [[Number]]
|p1= control: [[Control]]


|x1= <code>_map [[ctrlAddEventHandler]] ["draw","_this call BIS_fnc_strategicMapOpen_draw"];</code>
|p2= handler: [[String]] - handler name, see [[User Interface Event Handlers]]
|x2= <code>_map [[ctrlAddEventHandler]] ["draw",{[[hintSilent]] [[str]] _this}];</code>


| [[displayAddEventHandler]], [[ctrlRemoveEventHandler]], [[ctrlRemoveAllEventHandlers]]
|p3= function: [[String]], since {{GVI|arma3|1.06}} also [[Code]] - script. Several [[Magic Variables]] are available:
}}
* Event Handler parameters are accessible via {{hl|_this}}
* The Event Handler type is available as {{hl|_thisEvent}}
* The Event Handler index is available as {{hl|_thisEventHandler}}


<dl class='command_description'>
|r1= [[Number]] - handler ID or -1 if failed
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on October 30, 2013 - 11:14
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439]


|x1= <sqf>_map ctrlAddEventHandler ["draw", "_this call BIS_fnc_strategicMapOpen_draw"];</sqf>


<!-- Note Section END -->
|x2= <sqf>_map ctrlAddEventHandler ["draw", { hintSilent str _this }];</sqf>
</dl>


|x3= <sqf>findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["draw", { hintSilent str _this }]; //Arma 3 map control</sqf>


{{GameCategory|arma2|Scripting Commands}}
|seealso= [[displayAddEventHandler]] [[ctrlRemoveEventHandler]] [[ctrlRemoveAllEventHandlers]]
{{GameCategory|arma3|Scripting Commands}}
}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Add an event handler to the given control.
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
control ctrlAddEventHandler [handler, function]
Parameters:
control: Control
handler: String - handler name, see User Interface Event Handlers
function: String, since Arma 3 logo black.png1.06 also Code - script. Several Magic Variables are available:
  • Event Handler parameters are accessible via _this
  • The Event Handler type is available as _thisEvent
  • The Event Handler index is available as _thisEventHandler
Return Value:
Number - handler ID or -1 if failed

Examples

Example 1:
_map ctrlAddEventHandler ["draw", "_this call BIS_fnc_strategicMapOpen_draw"];
Example 2:
_map ctrlAddEventHandler ["draw", { hintSilent str _this }];
Example 3:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["draw", { hintSilent str _this }]; //Arma 3 map control

Additional Information

See also:
displayAddEventHandler ctrlRemoveEventHandler ctrlRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note