lifeState: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
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| {{ | {{RV|type=command | ||
| | arma2 | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma2oa | ||
| |version2= 1.50 | |||
| |game3= tkoh | |||
| |version3= 1.00 | |||
| |game4= arma3 | |||
| |version4= 0.50 | |||
| |arg= global | |arg= global | ||
| Line 9: | Line 17: | ||
| |gr1= Object Manipulation | |gr1= Object Manipulation | ||
| | Returns the life state of the given unit. | |descr= Returns the life state of the given unit. | ||
| {{{!}} | {{{!}} class="wikitable" | ||
| ! {{arma2}} | ! {{arma2}} | ||
| ! {{arma3}} | ! {{arma3}} | ||
| Line 30: | Line 38: | ||
| {{!}}} | {{!}}} | ||
| {{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when  | {{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when <sqf inline>damage aliveUnit >= 0.1</sqf> (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"|Threshold}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | ||
| | [[lifeState]] unit | |s1= [[lifeState]] unit | ||
| |p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| | [[String]] | |r1= [[String]] | ||
| |x1= < | |x1= <sqf>private _lifeState = lifeState player;</sqf> | ||
| | [[setUnconscious]] | |seealso= [[setUnconscious]] [[incapacitatedState]] | ||
| }} | }} | ||
Latest revision as of 13:23, 27 July 2022
Description
- Description:
- Returns the life state of the given unit.
Arma 2 Arma 3 - "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
 - "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
 
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- setUnconscious incapacitatedState
Notes
- 
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 Only post proven facts here! Add Note
 
	



