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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 26: | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Check how many rounds are left in the currently loaded magazine in the given muzzle. | |descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. | ||
{{Feature|informative|In older titles and before {{arma3}} v1.56, the command did not return ammo for units in vehicles.}} | |||
| unit | |s1= unit [[ammo]] muzzle | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= muzzle: [[String]] - muzzle | |p2= muzzle: [[String]] - weapon's muzzle - see the [[:Category:Weapons|Weapons]] topic for reference about possible values | ||
|r1= [[Number]] | |||
|x1= <sqf>_count = player ammo "M16"; // returns 30 in case of a full magazine</sqf> | |||
|x1= < | |||
|x2= < | |x2= <sqf>_count = player ammo "M203Muzzle";</sqf> | ||
|x3= < | |x3= <sqf>_count = player ammo primaryWeapon player;</sqf> | ||
| [[setAmmo]] | |seealso= [[setAmmo]] [[someAmmo]] [[magazines]] | ||
}} | }} | ||
{{Note | |||
|user= .kju | |||
|timestamp= 20120217223800 | |||
|text= The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | |||
|game= arma2oa | |||
|version= 1.60 | |||
}} | |||
{{Note | |||
|user= .kju | |||
|timestamp= 20180830174200 | |||
|text= Actually the command wants the <sqf inline>currentMuzzle (gunner _vehicle)</sqf> as parameter - not the weapon class. | |||
{{ | |||
Actually the command wants the | |||
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true. | ||
}} | |||
Latest revision as of 20:33, 3 May 2024
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - weapon's muzzle - see the Weapons topic for reference about possible values
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 17, 2012 - 22:38 (UTC)
-
The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
- Posted on Aug 30, 2018 - 17:42 (UTC)
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory