setName: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "    " to "   ") | Lou Montana (talk | contribs)  m (Text replacement - " ''via'' " to " via ") | ||
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| {{RV|type=command | {{RV|type=command | ||
| | arma1 | |game1= arma1 | ||
| |version1= 1.08 | |||
| |1. | |game2= arma2 | ||
| |version2= 1.00 | |||
| |game3= arma2oa | |||
| |version3= 1.50 | |||
| |game4= tkoh | |||
| |version4= 1.00 | |||
| |game5= arma3 | |||
| |version5= 0.50 | |||
| |arg= global | |arg= global | ||
| Line 11: | Line 22: | ||
| |gr1= Unit Identity | |gr1= Unit Identity | ||
| |  | |gr2= Locations | ||
| |  | |descr= Sets the name of a location or a person (person only in single player). | ||
| | | |s1= thing [[setName]] name | ||
| |[[ | |p1= thing: [[Location]] or {{GVI|arma3|1.02|size= 0.75}} [[Object]] | ||
| | | |p2= name: [[String]] | ||
| | | |r1= [[Nothing]] | ||
| | | |s2= unit [[setName]] [name, firstName, lastName] | ||
| | | |s2since= arma3 1.02 | ||
| | | |p21= unit: [[Object]] | ||
| | | |p22= name: [[String]] | ||
| | [[ | |p23= firstName: [[String]] | ||
| |p24= lastName: [[String]] | |||
| |r2= [[Nothing]] | |||
| |x1= <sqf>myLocation setName "My Location Name";</sqf> | |||
| |x2= <sqf>player setName "New Name";</sqf> | |||
| |x3= <sqf>player setName ["Ben Kerry","Ben","Kerry"];</sqf> | |||
| < | |||
| |seealso= [[name]] [[nameSound]] [[setNameSound]] [[setIdentity]] | |||
| }} | |||
| {{Note | |||
| |user= Pierre MGI | |||
| |timestamp= 20140818221500 | |||
| |text= Only last name will appear in command bar i.e. <sqf inline>this setName _myNameArray</sqf> will display <sqf inline>_myNameArray select 2</sqf>. | |||
| {{ | If [[setName]] is used with a string e.g <sqf inline>this setName "blah"</sqf>, nothing occurs in the command bar and the default randomized name is displayed.<br><br> | ||
| Dealing with the units' names in a script, _x (in a <sqf inline>forEach units _group</sqf>, for example) will return the "object" as {{hl|B ALFA 4-1:2}} or the name written in ai unit name field in editor (if exists). | |||
| This context is rather a "variable name" for each object (ai) than an "identity name" as given via the [[setName]] command. | |||
| }} | |||
Latest revision as of 11:44, 21 February 2025
Description
- Description:
- Sets the name of a location or a person (person only in single player).
- Groups:
- Unit IdentityLocations
Syntax
- Syntax:
- thing setName name
- Parameters:
- thing: Location or  1.02 Object 1.02 Object
- name: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setName [name, firstName, lastName]
- Parameters:
- unit: Object
- name: String
- firstName: String
- lastName: String
- Return Value:
- Nothing
Examples
- Example 1:
- myLocation setName "My Location Name";
- Example 2:
- Example 3:
Additional Information
- See also:
- name nameSound setNameSound setIdentity
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Aug 18, 2014 - 22:15 (UTC)
- 
Only last name will appear in command bar i.e. this setName _myNameArray will display _myNameArray select 2.
If setName is used with a string e.g this setName "blah", nothing occurs in the command bar and the default randomized name is displayed.
 Dealing with the units' names in a script, _x (in a forEach units _group, for example) will return the "object" as B ALFA 4-1:2 or the name written in ai unit name field in editor (if exists). This context is rather a "variable name" for each object (ai) than an "identity name" as given via the setName command.
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Command Group: Locations
- Scripting Commands: Local Effect
 
	



