camSetDir: Difference between revisions

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(Some wiki formatting - re adding camSetDir number syntax)
m (Add seeAlso link)
 
(30 intermediate revisions by the same user not shown)
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|game5= arma2oa
|game5= arma2oa
|version5= 1.51
|version5= 1.50


|game6= tkoh
|game6= tkoh
Line 22: Line 22:
|version7= 0.50
|version7= 0.50


|gr1 = Camera Control
|gr1= Camera Control


|arg= local
|arg= local
Line 39: Line 39:


|r1= [[Nothing]]
|r1= [[Nothing]]
 
|x1= Since {{arma3}}:<code>[[private]] _pos1 = [[player]] [[modelToWorld]] [0, 5, 5];
[[private]] _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];


[[private]] _cam = "camera" [[camCreate]] _pos1;
|x1= Since {{arma3}}:
_cam [[cameraEffect]] ["INTERNAL", "BACK"];
<sqf>
private _pos1 = player modelToWorld [0, 5, 5];
private _pos2 = player modelToWorld [0, 50, 50];


_cam [[camSetPos]] _pos2;
private _cam = "camera" camCreate _pos1;
_cam [[camSetDir]] (_pos2 [[vectorFromTo]] _pos1);
_cam cameraEffect ["INTERNAL", "BACK"];
_cam [[camCommit]] 5;
[[waitUntil]] { [[camCommitted]] _cam };


_cam [[camSetPos]] _pos1;
_cam camSetPos _pos2;
_cam [[camCommit]] 5;
_cam camSetDir (_pos2 vectorFromTo _pos1);
</code>
_cam camCommit 5;
waitUntil { camCommitted _cam };


|x2= Before {{arma3}}:<code>[[private]] _pos1 = [[player]] [[modelToWorld]] [0, 5, 5];
_cam camSetPos _pos1;
[[private]] _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];
_cam camCommit 5;
</sqf>


[[private]] _cam = "camera" [[camCreate]] _pos1;
|x2= Before {{arma3}}:
_cam [[cameraEffect]] ["INTERNAL", "BACK"];
<sqf>
private _pos1 = player modelToWorld [0, 5, 5];
private _pos2 = player modelToWorld [0, 50, 50];


_cam [[camSetPos]] _pos2;
private _cam = "camera" camCreate _pos1;
_cam [[camSetDir]] 180;
_cam cameraEffect ["INTERNAL", "BACK"];
_cam [[camCommit]] 5;
[[waitUntil]] { [[camCommitted]] _cam };


_cam [[camSetPos]] _pos1;
_cam camSetPos _pos2;
_cam [[camCommit]] 5;
_cam camSetDir 180;
</code>
_cam camCommit 5;
waitUntil { camCommitted _cam };


|seealso= [[direction]], [[setDir]], [[camSetTarget]]
_cam camSetPos _pos1;
_cam camCommit 5;
</sqf>
 
|seealso= [[direction]] [[setDir]] [[camSetTarget]] [[getCameraViewDirection]]
}}
}}


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= Killzone_Kid
<dd class="notedate">Posted on May 9, 2016 - 19:47 (UTC)</dd>
|timestamp= 20160509194700
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
|text= [[cameraEffect]] "INTERNAL" works better than "EXTERNAL" with this command.
<dd class="note">
}}
[[cameraEffect]] "INTERNAL" works better than "EXTERNAL" with this command.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 01:23, 21 May 2023

Hover & click on the images for description

Description

Description:
Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction:
  • Number (before Arma 3 logo black.png0.50) - camera azimuth
  • Array in format [x,y,z] (since Arma 3 logo black.png0.50) - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
Since Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
Example 2:
Before Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;

Additional Information

See also:
direction setDir camSetTarget getCameraViewDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on May 09, 2016 - 19:47 (UTC)
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.