getUnitTrait: Difference between revisions

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|descr= Gets the current value of a trait of the given unit.
|descr= Gets the current value of a trait of the given unit.
{{Feature | Informative | For the default values please visit [[setUnitTrait]].}}
{{Feature|informative|For the default values see {{Link|setUnitTrait}}.}}


|s1= unit [[getUnitTrait]] skillName
|s1= unit [[getUnitTrait]] skillName


|p1= Unit: [[Object]]
|p1= unit: [[Object]]


|p2= skillName: [[String]] - Name of the skill
|p2= skillName: [[String]] - name of the skill


|r1=
|r1=
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* [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle
* [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle


|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>
|x1= <sqf>player getUnitTrait "Medic";</sqf>


|seealso= [[setUnitTrait]], [[getAllUnitTraits]]
|seealso= [[setUnitTrait]] [[getAllUnitTraits]]
}}
}}

Latest revision as of 10:46, 8 November 2023

Hover & click on the images for description

Description

Description:
Gets the current value of a trait of the given unit.
For the default values see setUnitTrait.
Groups:
Object Manipulation

Syntax

Syntax:
unit getUnitTrait skillName
Parameters:
unit: Object
skillName: String - name of the skill
Return Value:

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTrait getAllUnitTraits

Notes

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