doorPhase: Difference between revisions

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m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Animations
|gr1= Animations


| Return animation phase of door on vehicle.
|descr= Return animation phase of door on vehicle.


| object '''doorPhase''' door
|s1= object [[doorPhase]] door


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 15: Line 14:
|p2= door: [[String]]
|p2= door: [[String]]


\|r1= [[Number]]
|r1= [[Number]]


\|x1= <code>_phase = heli [[doorPhase]] "door_L";</code>
|x1= <sqf>_phase = heli doorPhase "door_L";</sqf>


|seealso= [[animateDoor]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]]
|seealso= [[animateDoor]] [[setFaceAnimation]] [[animate]] [[animationPhase]] [[animateSource]] [[animationSourcePhase]] [[animationNames]]
}}
}}

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Return animation phase of door on vehicle.
Groups:
Animations

Syntax

Syntax:
object doorPhase door
Parameters:
object: Object
door: String
Return Value:
Number

Examples

Example 1:
_phase = heli doorPhase "door_L";

Additional Information

See also:
animateDoor setFaceAnimation animate animationPhase animateSource animationSourcePhase animationNames

Notes

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