primaryWeaponItems: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
| | |arg= global | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Returns array with all items assigned to the [[primaryWeapon]] except magazines. Use [[primaryWeaponMagazine]] command for the latter. This command is used for infantry weapons only. | |descr= Returns array with all items assigned to the [[primaryWeapon]] except magazines. Use [[primaryWeaponMagazine]] command for the latter. This command is used for infantry weapons only. | ||
| | |s1= [[primaryWeaponItems]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Array]] - | |r1= [[Array]] with [muzzle, rail, optic, bipod] | ||
* muzzle: [[String]] - class name of the muzzle attachment (silencer, flash hider) | |||
* rail: [[String]] - class name of the rail attachement (laserpointer/flashlight) | |||
* optic: [[String]] | |||
* bipod: [[String]] | |||
|x1= < | |x1= <sqf> | ||
primaryWeaponItems player; | |||
/* | /* | ||
[ | [ | ||
"muzzle_snds_H", //silencer | "muzzle_snds_H", // silencer | ||
"acc_pointer_IR", //laser | "acc_pointer_IR", // laser | ||
"optic_Aco", //optics | "optic_Aco", // optics | ||
"bipod_01_F_blk" //bipod | "bipod_01_F_blk" // bipod | ||
] | ] | ||
*/ | |||
</ | </sqf> | ||
|seealso= [[addPrimaryWeaponItem]] | |seealso= [[addPrimaryWeaponItem]] [[removePrimaryWeaponItem]] [[removeAllPrimaryWeaponItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[handgunItems]] [[binocularItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]] | ||
}} | }} | ||
Latest revision as of 13:51, 24 April 2026
Description
- Description:
- Returns array with all items assigned to the primaryWeapon except magazines. Use primaryWeaponMagazine command for the latter. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- primaryWeaponItems unit
- Parameters:
- unit: Object
- Return Value:
- Array with [muzzle, rail, optic, bipod]
Examples
- Example 1:
- primaryWeaponItems player; /* [ "muzzle_snds_H", // silencer "acc_pointer_IR", // laser "optic_Aco", // optics "bipod_01_F_blk" // bipod ] */
Additional Information
- See also:
- addPrimaryWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems weaponAccessories weaponAccessoriesCargo handgunItems binocularItems secondaryWeaponItems weaponsItems weaponsItemsCargo
Notes
-
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