vectorWorldToModel: Difference between revisions

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{{RV|type=command
{{RV|type=command
|arma3
 
|1.72
|game1= arma3
|arg=
|version1= 1.72
|gr2= Math - Vectors
 
| Converts vector direction from world to model space.
|gr1= Math - Vectors
|s1= object '''vectorWorldToModel''' worldDir
 
|descr= Converts vector direction from world to model space.
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will be [[vectorMultiply|divided]] by the object scale.}}
 
|s1= object [[vectorWorldToModel]] worldDir


|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]
|p3=
 
|p4=
|p5=
|p6=
|r1= [[Array]] - vector direction in model space in format [x,y,z]
|r1= [[Array]] - vector direction in model space in format [x,y,z]


|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>
<sqf>_airplane vectorWorldToModel [0,-10,4];</sqf>
|seealso= [[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
 
|seealso= [[addForce]] [[worldToModel]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModelVisual]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 20:57, 7 May 2022

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space.
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorWorldToModel worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModel [0,-10,4];

Additional Information

See also:
addForce worldToModel addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModelVisual matrixMultiply matrixTranspose

Notes

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