moveInGunner: Difference between revisions

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|arg= local
|arg= local
|eff= global
|eff= global


|gr1= Unit Control
|gr1= Unit Control


|descr= Move soldier into vehicle gunner position (Immediate, no animation).
|descr= Move the unit into vehicle gunner position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|
If the unit is already in a vehicle, nothing will happen.
You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
}}


|s1= unitName '''moveInGunner''' vehicle
|s1= unitName [[moveInGunner]] vehicle


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
|p2= vehicle: [[Object]]
|p2= vehicle: [[Object]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>soldierOne '''moveInGunner''' tankOne</code>
|x1= <sqf>soldierOne moveInGunner tankOne;</sqf>


|seealso= [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Ceeeb
<dt><dt>
|timestamp= 20070202060200
<dd class="notedate">Posted on August 4, 2006 - 14:45</dd>
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn {{Link|Operation Flashpoint: EventHandlers List|event}}.
<dt class="note">[[User:Hardrock|hardrock]]</dt>
To ensure the getIn event is fired, use the "getIn Gunner" {{Link|Operation Flashpoint: Actions List|action}} command.
<dd class="note">''Notes from before the conversion:''
}}
 
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
 
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
 
</dl>
 
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:04, 22 January 2026

Hover & click on the images for description

Description

Description:
Move the unit into vehicle gunner position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.