get3DENCamera: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) *  +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") | Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") | ||
| (37 intermediate revisions by the same user not shown) | |||
| Line 6: | Line 6: | ||
| |gr1= Eden Editor | |gr1= Eden Editor | ||
| |descr= Returns the camera [[Object]] used by the [[Eden Editor]]. | |descr= Returns the camera [[Object]] used by the [[:Category:Eden Editor|Eden Editor]]. | ||
| |s1=  | |s1= [[get3DENCamera]]   | ||
| |r1= [[Object]] - [[Eden Editor]] camera | |r1= [[Object]] - [[:Category:Eden Editor|Eden Editor]] camera | ||
| |x1= < | |x1= <sqf> | ||
| // set exact yaw, pitch, and roll | |||
| _y = 45; _p = -80; _r = 0; | _y = 45; _p = -80; _r = 0; | ||
| get3DENCamera setVectorDirAndUp [ | |||
| 	[sin _y * cos _p,cos _y * cos _p,sin _p], | |||
| 	[[sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D | |||
| ];</ | ]; | ||
| </sqf> | |||
| |x2= < | |x2= <sqf> | ||
| _a =  | //Look at player | ||
| _y =  | _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | ||
| _b = [_a,_y]  | _y = asin(_a select 0); | ||
| _z = _b  | _b = [_a,_y] call BIS_fnc_rotateVector2D; | ||
| _p =  | _z = _b select 2; | ||
| get3DENCamera  | _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); | ||
| get3DENCamera setVectorDirAndUp [ | |||
| 	_a, | 	_a, | ||
| 	[ [0,- | 	[[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | ||
| ];</ | ]; | ||
| </sqf> | |||
| |seealso= [[move3DENCamera]] [[set3DENAttributes]] | |seealso= [[move3DENCamera]] [[set3DENAttributes]] | ||
| }} | }} | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns the camera Object used by the Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENCamera
- Return Value:
- Object - Eden Editor camera
Examples
- Example 1:
- Example 2:
- //Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
Additional Information
- See also:
- move3DENCamera set3DENAttributes
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	